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Short Range Missile 2
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Short Range Missile 2
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==Overview== ---- The SRM 2 fires two "non-locking" missiles at high velocity. SRMs will explode in mid-air at max range, meaning that they are strictly limited to targets inside of 270m. The SRM 2 provides a decent boost for lighter mechs looking for an increase in firepower without sacrificing too much weight. SRM's do 2.15 points of damage per missile so each SRM 2 salvo can potentially do up to 4.3 points of damage. The SRM 2 has a faster recycle time and tighter spread than the more popular [[SRM 6]] and [[SRM 4]] and is subject to [[Heat Scaling]] if more than 5 or more are fired. Generally, missiles are ideal for doing Critical Damage because each warhead has a separate chance of achieving a [[Critical hit]]. <noinclude> ===Artemis=== The [[Artemis IV FCS]] upgrade decreases the spread of missiles by 20%. However, each launcher requires an extra critical space for the Artemis control system and weigh an additional ton. Additionally, ammunition costs double. ===Related=== *[[Streak SRM 2]] {{Weapons Table |selected=Missile Weapons }} ==References== <references/> [[Category:Missile Weapons]][[Category:SRM]][[Category:Inner Sphere Weapons]]</noinclude>
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