Wolfhound

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The Wolfhound is a light Inner Sphere BattleMech. Created to engage and combat Panthers and Jenners, the Wolfhound was built using mostly standard components to reduce production costs. All variants are armed exclusively with lasers, varying only by type. None of them have Jump Jets.


In lore, the Wolfhound is used primarily by House Davion and House Steiner in the Federated Commonwealth.


Available Models[edit source]

WLF-1
Wolfhound.jpg
Overview
Base: Wolfhound
Introduced: 3052
Tonnage: 35
Class: Light
MC.png  Cost: 1070
Hardpoints
Head:  
Center Torso: 2
Right Arm: 1
Left Arm:  
Right Torso: 1
Left Torso: 1
AMS: LT
ECM Capable: 0
Jump Jets: No
Mech Module Slots: 1
Weapon Module Slots: 2
Consumable Module Slots: 2


WLF-1[edit source]

The WLF-1 has five energy hardpoints with a range quirk.

Read this 'Mech's full page here

WLF-1
Wolfhound.jpg
Overview
Base: Wolfhound
Introduced: 3052
Tonnage: 35
Class: Light
MC.png  Cost: 1155
Hardpoints
Head:  
Center Torso: 2
Right Arm: 2
Left Arm:  
Right Torso: 1
Left Torso: 1
AMS: LT
ECM Capable: 0
Jump Jets: No
Mech Module Slots: 1
Weapon Module Slots: 2
Consumable Module Slots: 2


WLF-1[edit source]

The WLF-1 has five energy hardpoints with a range quirk.

Read this 'Mech's full page here

WLF-1
Wolfhound.jpg
Overview
Base: Wolfhound
Introduced: 3052
Tonnage: 35
Class: Light
MC.png  Cost: 1155
Hardpoints
Head:  
Center Torso: 2
Right Arm: 2
Left Arm:  
Right Torso: 1
Left Torso: 1
AMS: LT
ECM Capable: 0
Jump Jets: No
Mech Module Slots: 1
Weapon Module Slots: 2
Consumable Module Slots: 2


WLF-1[edit source]

The WLF-1 has five energy hardpoints with a range quirk.

Read this 'Mech's full page here

WLF-1A
Wolfhound.jpg
Overview
Base: Wolfhound
Introduced: 3052
Tonnage: 35
Class: Light
MC.png  Cost: 1040
Hardpoints
Head:  
Center Torso: 1
Right Arm: 1
Left Arm:  
Right Torso: 2
Left Torso: 2
AMS: LT
ECM Capable: 0
Jump Jets: No
Mech Module Slots: 1
Weapon Module Slots: 2
Consumable Module Slots: 2


WLF-1A[edit source]

The WLF-1A has six energy hardpoints with a laser duration quirk.

Read this 'Mech's full page here

WLF-1A
Wolfhound.jpg
Overview
Base: Wolfhound
Introduced: 3052
Tonnage: 35
Class: Light
MC.png  Cost: 1040
Hardpoints
Head:  
Center Torso: 1
Right Arm: 1
Left Arm:  
Right Torso: 2
Left Torso: 2
AMS: LT
ECM Capable: 0
Jump Jets: No
Mech Module Slots: 1
Weapon Module Slots: 2
Consumable Module Slots: 2


WLF-1A[edit source]

The WLF-1A has six energy hardpoints with a laser duration quirk.

Read this 'Mech's full page here

WLF-1B
Wolfhound.jpg
Overview
Base: Wolfhound
Introduced: 3052
Tonnage: 35
Class: Light
MC.png  Cost: 1070
Hardpoints
Head:  
Center Torso: 2
Right Arm: 1
Left Arm:  
Right Torso: 1
Left Torso: 1
AMS: RT, LT
ECM Capable: 0
Jump Jets: No
Mech Module Slots: 1
Weapon Module Slots: 2
Consumable Module Slots: 2


WLF-1B[edit source]

The WLF-1B has five energy hardpoints with a cooldown quirk.

Read this 'Mech's full page here


BattleMech Hardpoint List[edit source]


References[edit | edit source]