(UAC 5 has the same ammo per ton as the standard AC 5) |
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* UAC/5: On average jams every 5 shots fired in cooldown resulting in a 5 second jam time: 6 shots (first shot + 5 fast shots) * 5 damage / (5 * 0.75 seconds + 5 seconds jam) = 30 damage / 8.75 seconds = 3.429 dps |
* UAC/5: On average jams every 5 shots fired in cooldown resulting in a 5 second jam time: 6 shots (first shot + 5 fast shots) * 5 damage / (5 * 0.75 seconds + 5 seconds jam) = 30 damage / 8.75 seconds = 3.429 dps |
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− | This means for plain DPS purposes the UAC/5 beats the standard AC/5 by 3 % and most of that damage is delivered earlier in the fight than with the standard AC/5. Drawbacks are its unstable fire rate |
+ | This means for plain DPS purposes the UAC/5 beats the standard AC/5 by 3 % and most of that damage is delivered earlier in the fight than with the standard AC/5. Drawbacks are its unstable fire rate and higher weight. |
Revision as of 21:32, 19 June 2014
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Overview
This class of Autocannon can fire up to twice as fast and a little farther than the standard AC 5. The Ultra Autocannon 5 (UAC/5) does reasonable damage per shot and can reach out to long ranges. At nine tons, the weight of the UAC/5 is relatively light for an Autocannon. Each ton of ammo yields an ample 30 rounds. To use the weapon in double fire mode, you can simply hold down the trigger or fire it again before it has a chance to completely recycle.
Jamming
The weapon does have a 20% (reduced to 15%) chance to jam if double fire mode is used. If it does jam, it will unjam itself after 5 seconds.
Tactical Use
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References
- ↑ Piranha Games\MechWarrior Online\Game\GameData.pak\Libs\Items\ItemStats.xml
- ↑ How screen shake is calculated
- ↑ http://mwomercs.com/forums/topic/136154-patch-and-launch-day-sept-17th/