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The Trebuchet was designed as a partner for the Centurion. While the Centurion is a primarily medium to short range design, the Trebuchet fills the role of a long range support 'Mech.
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Hardpoints
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Head:
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Center Torso:
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1
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Right Arm:
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2
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Left Arm:
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1 1
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Right Torso:
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1
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Left Torso:
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AMS: |
RT
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ECM Capable: |
0
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Jump Jets: |
No
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Mech Module Slots: |
1
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Weapon Module Slots: |
2
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Consumable Module Slots: |
2
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The TBT-3C is the original Star League model. Two LRM 15s are equipped with Artemis IV FCS, giving the 'Mech increased accuracy. Ammunition is also double relative to the later -5N design. An additional Medium Laser increases its ability to continue in the fight once the LRMs run dry. The advanced technologies used in the design were lost after the fall of the Star League and the onset of the Succession Wars which resulted in the downgraded -5N design being produced.
Read this 'Mech's full page here
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Hardpoints
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Head:
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Center Torso:
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1
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Right Arm:
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2
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Left Arm:
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1 1
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Right Torso:
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1
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Left Torso:
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AMS: |
RT
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ECM Capable: |
0
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Jump Jets: |
No
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Mech Module Slots: |
1
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Weapon Module Slots: |
2
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Consumable Module Slots: |
2
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The TBT-3C is the original Star League model. Two LRM 15s are equipped with Artemis IV FCS, giving the 'Mech increased accuracy. Ammunition is also double relative to the later -5N design. An additional Medium Laser increases its ability to continue in the fight once the LRMs run dry. The advanced technologies used in the design were lost after the fall of the Star League and the onset of the Succession Wars which resulted in the downgraded -5N design being produced.
Read this 'Mech's full page here
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Hardpoints
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Head:
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Center Torso:
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Right Arm:
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3
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Left Arm:
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2
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Right Torso:
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1
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Left Torso:
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AMS: |
RT
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ECM Capable: |
0
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Jump Jets: |
5/5
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Mech Module Slots: |
1
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Weapon Module Slots: |
2
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Consumable Module Slots: |
2
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The TBT-5J trades away a single LRM 15 for Jump Jets. This allows the Trebuchet to reach prime long range fire positions easily and the ability to escape tight situations.
Read this 'Mech's full page here
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Hardpoints
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Head:
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Center Torso:
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|
Right Arm:
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3
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Left Arm:
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1 1
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Right Torso:
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1
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Left Torso:
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|
AMS: |
RT
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ECM Capable: |
0
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Jump Jets: |
No
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Mech Module Slots: |
1
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Weapon Module Slots: |
3
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Consumable Module Slots: |
2
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The TBT-5N fills the roles of a long range support 'Mech with two LRM 15s, which gives it the same long range striking power as the heavy class Catapult CLPT-C1. For close range, three Medium Lasers allows the 'Mech to defend itself. However this mech carries a single ton of LRM ammo, and may quickly find itself outside its element.
Read this 'Mech's full page here
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Hardpoints
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Head:
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Center Torso:
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Right Arm:
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2
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Left Arm:
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Right Torso:
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2
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Left Torso:
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2
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AMS: |
RT
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ECM Capable: |
0
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Jump Jets: |
No
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Mech Module Slots: |
1
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Weapon Module Slots: |
2
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Consumable Module Slots: |
2
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The TBT-7K again moves away from the standard Trebuchet role of a missile design to a direct fire design. The PPC and AC/5 share a similar range profile and gives the 'Mech the ability continue to engage at long ranges when the ammo runs dry. A SRM2 is added for defense.
Read this 'Mech's full page here
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Hardpoints
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Head:
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Center Torso:
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|
Right Arm:
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2
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Left Arm:
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Right Torso:
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2
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Left Torso:
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2
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AMS: |
RT
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ECM Capable: |
0
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Jump Jets: |
No
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Mech Module Slots: |
1
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Weapon Module Slots: |
2
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Consumable Module Slots: |
2
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The TBT-7K again moves away from the standard Trebuchet role of a missile design to a direct fire design. The PPC and AC/5 share a similar range profile and gives the 'Mech the ability continue to engage at long ranges when the ammo runs dry. A SRM2 is added for defense.
Read this 'Mech's full page here
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Hardpoints
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Head:
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Center Torso:
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Right Arm:
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2
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Left Arm:
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1 1
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Right Torso:
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1
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Left Torso:
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1
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AMS: |
RT
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ECM Capable: |
0
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Jump Jets: |
5/5
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Mech Module Slots: |
1
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Weapon Module Slots: |
2
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Consumable Module Slots: |
2
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The TBT-7M is the latest Trebuchet model. It sees a return to dual LRM racks as its primary weapons. A new Narc Beacon allows the 'Mech to spot for both itself and other friendly missile equipped designs. Jump Jets give the 'Mech increased maneuverability. Ten Double Heat Sinks keep the design cool as well. Weight is freed up for the model by including an advanced XL Engine and lightweight Endo Steel structure.
Read this 'Mech's full page here
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Hardpoints
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Head:
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Center Torso:
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Right Arm:
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1 1
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Left Arm:
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1 1
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Right Torso:
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1
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Left Torso:
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1
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AMS: |
RT
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ECM Capable: |
0
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Jump Jets: |
3/5
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Mech Module Slots: |
1
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Weapon Module Slots: |
2
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Consumable Module Slots: |
2
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The TBT-LG "Loup de Guerre" Hero Mech has more missile hardpoints than any other Trebuchet variant, and does not suffer from missile tube limitations. It includes Jump Jets and comes stock with Endo Steel, Double Heat Sinks, and an XL Engine. Like all Hero Mechs, the Loup de Guerre grants a 30% bonus.
Read this 'Mech's full page here
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BattleMech Hardpoint List[edit source]
v · d · e
Hardpoints Table |
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Assault BattleMechs |
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Assault BattleMechs
= Energy Hardpoint = Ballistic Hardpoint = Missile Hardpoint |
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Heavy BattleMechs |
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Heavy BattleMechs
= Energy Hardpoint = Ballistic Hardpoint = Missile Hardpoint |
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Medium BattleMechs |
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Medium BattleMechs
= Energy Hardpoint = Ballistic Hardpoint = Missile Hardpoint |
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Light BattleMechs |
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Light BattleMechs
= Energy Hardpoint = Ballistic Hardpoint = Missile Hardpoint |
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v · d · e
MechWarrior Online Wiki |
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BattleMechs |
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Inner Sphere Heavy 'Mechs | | | |
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Equipment |
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Ballistic Weapons | | | |
Energy Weapons | | | |
Missile Weapons | | | |
Equipment | |
Standard | | | |
Advanced | | |
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Modules |
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Vision Modules | | | |
Targeting Modules | | | |
Support Modules | | | |
Sensor Modules | | | |
Consumable Modules | | |
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