Thunderbolt

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Description[edit | edit source]

The Thunderbolt started production in 2491 as an assault 'Mech. Since that time the 'Mech's classification may have changed but it is still feared and respected by many. With the Thunderbolt's varied arsenal, it is capable of serving in many roles. As is common for 'Mechs of its size in the era it was produced, the stock variant Thunderbolt has a maximum ground speed of 64.8 kph and does not have any jump capabilities. For protection, the Thunderbolt also carries thirteen tons of armor.

Metamechs Thunderbolt Mastery Guide


Available Models[edit source]

TDR-5S
TDR-5S.png
Overview
Base: Thunderbolt
Introduced: 2491
Tonnage: 65
Class: Heavy
MC.png  Cost: 2100
Hardpoints
Head:  
Center Torso:  
Right Arm: 1
Left Arm: 2
Right Torso: 2
Left Torso: 3
AMS: RT
ECM Capable: 0
Jump Jets: No
Mech Module Slots: 1
Weapon Module Slots: 2
Consumable Module Slots: 2


TDR-5S[edit source]

The TDR-5S is the only Thunderbolt variant capable of mounting a missile launcher with more than 10 tubes. However, it lacks shoulder-mounted energy hardpoints.

Read this 'Mech's full page here

TDR-5S-T
TDR-5S-T.jpg
Overview
Base: Thunderbolt
Introduced: 2491
Tonnage: 65
Class: Heavy
MC.png  Cost: 4875
Hardpoints
Head:  
Center Torso:  
Right Arm: 1
Left Arm:  
Right Torso: 4
Left Torso: 4
AMS: RT
ECM Capable: 0
Jump Jets: No
Mech Module Slots: 1
Weapon Module Slots: 2
Consumable Module Slots: 2


TDR-5S-T[edit source]

The Thunderbolt TDR-5S-T "Top Dog" Hero Mech is a laser boat with a similar hardpoint arrangement to the TDR-5SS. It has four energy hardpoints in each side torso, including two valuable shoulder-mounted hardpoints in the right torso. The right arm has one energy hardpoint, for a total of nine. It does not come with Double Heat Sinks, so that will need to be done right away. Like all Hero Mechs, the Top Dog grants a 30% Cbill.png  bonus.

Read this 'Mech's full page here

TDR-5SS
TDR-9S.png
Overview
Base: Thunderbolt
Introduced: 2491
Tonnage: 65
Class: Heavy
MC.png  Cost: 2080
Hardpoints
Head:  
Center Torso:  
Right Arm: 2
Left Arm:  
Right Torso: 2
Left Torso: 3 1
AMS: RT
ECM Capable: 0
Jump Jets: No
Mech Module Slots: 1
Weapon Module Slots: 2
Consumable Module Slots: 2


TDR-5SS[edit source]

The Thunderbolt TDR-5SS switches out the Large Laser for a PPC, drops the two ballistic hardpoints, and replaces the missile launcher on the right shoulder with two valuable shoulder-mounted energy hardpoints.

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TDR-9S
TDR-9S.png
Overview
Base: Thunderbolt
Introduced: 2491
Tonnage: 65
Class: Heavy
MC.png  Cost: 2390
Hardpoints
Head:  
Center Torso:  
Right Arm: 1
Left Arm: 2
Right Torso: 2
Left Torso: 3 1
AMS: RT, LT
ECM Capable: 0
Jump Jets: No
Mech Module Slots: 1
Weapon Module Slots: 2
Consumable Module Slots: 2


TDR-9S[edit source]

The Thunderbolt TDR-9S utilizes the same weapons loadout as the TDR-5SS, but upgrades the PPC to an ER PPC, adds a second Flamer on the right torso, and twin Machine Guns on the left arm. Double Heat Sinks provide the necessary weight savings and improve heat dissipation. In addition, this variant is capable of mounting a second AMS.

Read this 'Mech's full page here

TDR-9S
TDR-9S.png
Overview
Base: Thunderbolt
Introduced: 2491
Tonnage: 65
Class: Heavy
MC.png  Cost: 2390
Hardpoints
Head:  
Center Torso:  
Right Arm: 1
Left Arm: 2
Right Torso: 2
Left Torso: 3 1
AMS: RT, LT
ECM Capable: 0
Jump Jets: No
Mech Module Slots: 1
Weapon Module Slots: 2
Consumable Module Slots: 2


TDR-9S[edit source]

The Thunderbolt TDR-9S utilizes the same weapons loadout as the TDR-5SS, but upgrades the PPC to an ER PPC, adds a second Flamer on the right torso, and twin Machine Guns on the left arm. Double Heat Sinks provide the necessary weight savings and improve heat dissipation. In addition, this variant is capable of mounting a second AMS.

Read this 'Mech's full page here

TDR-9SE
TDR-9SE.png
Overview
Base: Thunderbolt
Tonnage: 65
Class: Heavy
MC.png  Cost: 2435
Hardpoints
Head:  
Center Torso:  
Right Arm: 2
Left Arm:  
Right Torso:  
Left Torso: 3 2
AMS: RT
ECM Capable: 0
Jump Jets: 3/4
Mech Module Slots: 1
Weapon Module Slots: 2
Consumable Module Slots: 2


TDR-9SE[edit source]

The TDR-9SE is the only Thunderbolt variant with Jump Jets. Its quirks favor Large Pulse Lasers.

Read this 'Mech's full page here

TDR-9SE
TDR-9SE.png
Overview
Base: Thunderbolt
Tonnage: 65
Class: Heavy
MC.png  Cost: 2435
Hardpoints
Head:  
Center Torso:  
Right Arm: 2
Left Arm:  
Right Torso:  
Left Torso: 3 2
AMS: RT
ECM Capable: 0
Jump Jets: 3/4
Mech Module Slots: 1
Weapon Module Slots: 2
Consumable Module Slots: 2


TDR-9SE[edit source]

The TDR-9SE is the only Thunderbolt variant with Jump Jets. Its quirks favor Large Pulse Lasers.

Read this 'Mech's full page here

TDR-9SE
TDR-9SE.png
Overview
Base: Thunderbolt
Introduced: 2491
Tonnage: 65
Class: Heavy
MC.png  Cost: 2335
Hardpoints
Head:  
Center Torso:  
Right Arm: 2
Left Arm:  
Right Torso:  
Left Torso: 3 2
AMS: RT
ECM Capable: 0
Jump Jets: 4/4
Mech Module Slots: 1
Weapon Module Slots: 2
Consumable Module Slots: 2


TDR-9SE[edit source]

The TDR-9SE is the only Thunderbolt variant with Jump Jets. Its quirks favor Large Pulse Lasers.

Read this 'Mech's full page here

TDR-9SE
TDR-9SE.png
Overview
Base: Thunderbolt
Introduced: 2491
Tonnage: 65
Class: Heavy
MC.png  Cost: 2335
Hardpoints
Head:  
Center Torso:  
Right Arm: 2
Left Arm:  
Right Torso:  
Left Torso: 3 2
AMS: RT
ECM Capable: 0
Jump Jets: 4/4
Mech Module Slots: 1
Weapon Module Slots: 2
Consumable Module Slots: 2


TDR-9SE[edit source]

The TDR-9SE is the only Thunderbolt variant with Jump Jets. Its quirks favor Large Pulse Lasers.

Read this 'Mech's full page here


References[edit | edit source]

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