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|description=Target Acquisition Gear is an infrared laser for the purpose of guiding LRMs onto the target, thereby increasing the hit rate and damage, while also reducing lock on time. In the current stage of beta, it also slightly tightens the grouping of SRMs and increases accuracy of Streak SRMs slightly. The TAG Laser uses one energy hardpoint.
 
|description=Target Acquisition Gear is an infrared laser for the purpose of guiding LRMs onto the target, thereby increasing the hit rate and damage, while also reducing lock on time. In the current stage of beta, it also slightly tightens the grouping of SRMs and increases accuracy of Streak SRMs slightly. The TAG Laser uses one energy hardpoint.
 
 
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}}
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==Mechwarrior Online==
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* Laser Hardpoint
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* Puts a little wifi like icon (Picture soon!) on Hit box in HUD to display to team-mates that target is TAGged.
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* TAG effect lasts for 3 seconds after each laser "hit". Consumes no heat, recommend using continuous fire
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Revision as of 18:37, 20 November 2012

Equipment Overview
Target Acquisition Gear (TAG) 
Tech Base: Inner Sphere 
Equipment Type: Electronics 
Tonnage: 1 tons
Critical Slots: 1  
Equipment Specifications
Recycle: 0
Damage:
DPS: Division by zero.
Heat: 0
HPS: Division by zero.
Range: 450m 
Maximum Range: 450m

 

[1][2]


Mechwarrior Online

  • Laser Hardpoint
  • Puts a little wifi like icon (Picture soon!) on Hit box in HUD to display to team-mates that target is TAGged.
  • TAG effect lasts for 3 seconds after each laser "hit". Consumes no heat, recommend using continuous fire



References

http://sarna.net

  1. Piranha Games\MechWarrior Online\Game\GameData.pak\Libs\Items\ItemStats.xml
  2. How screen shake is calculated