Hi Gamepedia users and contributors! Please complete this survey to help us learn how to better meet your needs in the future. We have one for editors and readers. This should only take about 7 minutes!

Short Range Missile 4

From MechWarrior Online Wiki mechwarrior online, mwo, mech game, mwo wiki, mech online,
(Redirected from SRM 4)
Jump to: navigation, search
Equipment Overview
Short Range Missile 4 
SRM4.JPG
Tech Base: Inner Sphere 
Equipment Type: Missile Weapon 
Tonnage: 2 tons
Ammo per Ton: 100 
Critical Slots: 1  
Item Health: 10  
Cost: Cbill.png 120,000  
Sell: Cbill.png 60,000  
Equipment Specifications
Recycle: 3.25
Damage: 8.6 
DPS: 2.65
Heat: 3
HPS: 0.92
Range: 270m 
Maximum Range: 270m
Projectile Velocity: 300
Projectile Spread: 5.2
Impulse: 0.11
Cockpit Shake: 0.946
Heat Scaling: 4

 

[1][2]


Short Range Missile 4[edit | edit source]


The SRM 4 fires four "non-locking" missiles at high velocity. Since the missiles have a minimalist tracking system, they are only effective at short ranges. The SRM 4 packs a reasonable punch for its size and is seen as the main or secondary armament on many 'Mech designs such as the Jenner or Atlas. SRMs do 2 points of damage per missile. Generally, missiles are ideal for doing Critical Damage because each warhead has a separate chance of achieving a Critical hit.

Artemis[edit | edit source]

The Artemis IV FCS upgrade decreases the spread of missiles by 20%. However, each launcher requires an extra critical space for the Artemis control system and weigh an additional ton.

References[edit | edit source]

  1. Piranha Games\MechWarrior Online\Game\GameData.pak\Libs\Items\ItemStats.xml
  2. How screen shake is calculated