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Short Range Missile 4

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Equipment Overview
Short Range Missile 4 
Tech Base: Inner Sphere 
Equipment Type: Missile Weapon 
Tonnage: 2 tons
Ammo per Ton: 100 
Critical Slots: 1  
Item Health: 10  
Cost: Cbill.png 120,000  
Sell: Cbill.png 60,000  
Equipment Specifications
Recycle: 3.25
Damage: 8.6 
DPS: 2.65
Heat: 3
HPS: 0.92
Range: 270m 
Maximum Range: 270m
Projectile Velocity: 300
Projectile Spread: 5.2
Impulse: 0.11
Cockpit Shake: 0.946
Heat Scaling: 4



Short Range Missile 4[edit | edit source]

The SRM 4 fires four "non-locking" missiles at high velocity. Since the missiles have a minimalist tracking system, they are only effective at short ranges. The SRM 4 packs a reasonable punch for its size and is seen as the main or secondary armament on many 'Mech designs such as the Jenner or Atlas. SRMs do 2 points of damage per missile. Generally, missiles are ideal for doing Critical Damage because each warhead has a separate chance of achieving a Critical hit.

Artemis[edit | edit source]

The Artemis IV FCS upgrade decreases the spread of missiles by 20%. However, each launcher requires an extra critical space for the Artemis control system and weigh an additional ton.

References[edit | edit source]

  1. Piranha Games\MechWarrior Online\Game\GameData.pak\Libs\Items\ItemStats.xml
  2. How screen shake is calculated