Quickdraw

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With its speed, armament, and jump jets, the Quickdraw is a formidable Heavy 'Mech in close combat. Its stock armor, however, is considerably weaker compared to other Heavy 'Mechs. Often compared with the Dragon.


Metamechs Quickdraw Mastery Guide


Available Models[edit source]

QKD-4G
QKD-4G.png
Overview
Base: Quickdraw
Introduced: 2779
Tonnage: 60
Class: Heavy
MC.png  Cost: 2155
Hardpoints
Head:  
Center Torso: 1
Right Arm: 1
Left Arm: 1
Right Torso: 2
Left Torso: 1
AMS: LT
ECM Capable: 0
Jump Jets: 5/7
Mech Module Slots: 1
Weapon Module Slots: 2
Consumable Module Slots: 2


QKD-4G[edit source]

The QKD-4G has energy hardpoints in both arms and the right torso, and missile hardpoints in the left and center torso. It's the nimblest of the Quickdraw variants and can equip two more Jump Jets than the others, giving the -4G the potential to mount more jump jets than any other heavy 'mech.

Read this 'Mech's full page here

QKD-4G
QKD-4G.png
Overview
Base: Quickdraw
Introduced: 2779
Tonnage: 60
Class: Heavy
MC.png  Cost: 2155
Hardpoints
Head:  
Center Torso: 1
Right Arm: 1
Left Arm: 1
Right Torso: 2
Left Torso: 1
AMS: LT
ECM Capable: 0
Jump Jets: 5/7
Mech Module Slots: 1
Weapon Module Slots: 2
Consumable Module Slots: 2


QKD-4G[edit source]

The QKD-4G has energy hardpoints in both arms and the right torso, and missile hardpoints in the left and center torso. It's the nimblest of the Quickdraw variants and can equip two more Jump Jets than the others, giving the -4G the potential to mount more jump jets than any other heavy 'mech.

Read this 'Mech's full page here

QKD-4G
QKD-4G.png
Overview
Base: Quickdraw
Introduced: 2779
Tonnage: 60
Class: Heavy
MC.png  Cost: 2155
Hardpoints
Head:  
Center Torso: 1
Right Arm: 1
Left Arm: 1
Right Torso: 2
Left Torso: 1
AMS: LT
ECM Capable: 0
Jump Jets: 5/7
Mech Module Slots: 1
Weapon Module Slots: 2
Consumable Module Slots: 2


QKD-4G[edit source]

The QKD-4G has energy hardpoints in both arms and the right torso, and missile hardpoints in the left and center torso. It's the nimblest of the Quickdraw variants and can equip two more Jump Jets than the others, giving the -4G the potential to mount more jump jets than any other heavy 'mech.

Read this 'Mech's full page here

QKD-4H
QKD-4H.png
Overview
Base: Quickdraw
Introduced: 2847
Tonnage: 60
Class: Heavy
MC.png  Cost: 2155
Hardpoints
Head:  
Center Torso: 1
Right Arm: 1
Left Arm: 1
Right Torso: 2
Left Torso: 2
AMS: LT
ECM Capable: 0
Jump Jets: 5/5
Mech Module Slots: 1
Weapon Module Slots: 2
Consumable Module Slots: 2


QKD-4H[edit source]

The QKD-4H comes with the same weapon loadout as the -4G, but has an additional missile hardpoint in the left torso. In exchange, it's slightly less nimble. Its quirks focus on missiles instead of lasers.

Read this 'Mech's full page here

QKD-4H
QKD-4H.png
Overview
Base: Quickdraw
Introduced: 2847
Tonnage: 60
Class: Heavy
MC.png  Cost: 2155
Hardpoints
Head:  
Center Torso: 1
Right Arm: 1
Left Arm: 1
Right Torso: 2
Left Torso: 2
AMS: LT
ECM Capable: 0
Jump Jets: 5/5
Mech Module Slots: 1
Weapon Module Slots: 2
Consumable Module Slots: 2


QKD-4H[edit source]

The QKD-4H comes with the same weapon loadout as the -4G, but has an additional missile hardpoint in the left torso. In exchange, it's slightly less nimble. Its quirks focus on missiles instead of lasers.

Read this 'Mech's full page here

QKD-4H
QKD-4H.png
Overview
Base: Quickdraw
Introduced: 2847
Tonnage: 60
Class: Heavy
MC.png  Cost: 2155
Hardpoints
Head:  
Center Torso: 1
Right Arm: 1
Left Arm: 1
Right Torso: 2
Left Torso: 2
AMS: LT
ECM Capable: 0
Jump Jets: 5/5
Mech Module Slots: 1
Weapon Module Slots: 2
Consumable Module Slots: 2


QKD-4H[edit source]

The QKD-4H comes with the same weapon loadout as the -4G, but has an additional missile hardpoint in the left torso. In exchange, it's slightly less nimble. Its quirks focus on missiles instead of lasers.

Read this 'Mech's full page here

QKD-5K
QKD-5K.png
Overview
Base: Quickdraw
Tonnage: 60
Class: Heavy
MC.png  Cost: 6
Hardpoints
Head:  
Center Torso: 1
Right Arm: 1
Left Arm: 1
Right Torso: 2
Left Torso: 2
AMS: LT
ECM Capable: 0
Jump Jets: 5/5
Mech Module Slots: 1
Weapon Module Slots: 2
Consumable Module Slots: 2


QKD-5K[edit source]

The QKD-5K is a newer variant. It comes from the factory with Double Heat Sinks and Ferro Fibrous armor. The missile hardpoints in the left torso are replaced with two more energy hardpoints, giving this variant the most energy hardpoints.

Read this 'Mech's full page here

QKD-IV4
QKD-IV4.png
Overview
Base: Quickdraw
Tonnage: 60
Class: Heavy
MC.png  Cost: 4500
Hardpoints
Head:  
Center Torso: 2
Right Arm: 1
Left Arm: 1
Right Torso: 1
Left Torso: 1
AMS: LT
ECM Capable: 0
Jump Jets: 2/4
Mech Module Slots: 1
Weapon Module Slots: 2
Consumable Module Slots: 2


QKD-IV4[edit source]

The QKD-IV4 is a Hero 'Mech and features a mixture of all three weapon types. It comes from the factory with Double Heat Sinks and Ferro Fibrous armor, but has fewer jump jets. Like all Hero 'Mechs, the Quickdraw QKD-IV4 "IV-Four" provides a 30% Cbill.png  C-Bill bonus.

Read this 'Mech's full page here

QKD-IV4
QKD-IV4.png
Overview
Base: Quickdraw
Tonnage: 60
Class: Heavy
MC.png  Cost: 4500
Hardpoints
Head:  
Center Torso: 2
Right Arm: 1
Left Arm: 1
Right Torso: 1
Left Torso: 1
AMS: LT
ECM Capable: 0
Jump Jets: 2/4
Mech Module Slots: 1
Weapon Module Slots: 2
Consumable Module Slots: 2


QKD-IV4[edit source]

The QKD-IV4 is a Hero 'Mech and features a mixture of all three weapon types. It comes from the factory with Double Heat Sinks and Ferro Fibrous armor, but has fewer jump jets. Like all Hero 'Mechs, the Quickdraw QKD-IV4 "IV-Four" provides a 30% Cbill.png  C-Bill bonus.

Read this 'Mech's full page here


References[edit | edit source]

http://mwomercs.com/forums/topic/120869-2013-june-creative-director-update/page__pid__2415551__st__20#entry2415551