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Equipment Overview
NARC Beacon
Tech Base:
Inner Sphere
Equipment Type:
Missile Weapon
Tonnage:
3 tons
Ammo per Ton:
12
Critical Slots:
2
Cost:
200,000
Sell:
100,000
Equipment Specifications
Duration:
30
Heat:
0
HPS:
0
Range:
450m
Projectile Velocity:
250
[1] [2]
The NARC Missile Beacon is a missile that replaces the explosive warhead of a missile with a homing beacon. When fired at a 'Mech, the missile clamps onto the target and transmits homing information for friendly missiles. Unlike TAG that requires the firing 'Mech to maintain a Line-of-Sight on the missile target, the NARC Beacon allows a 'Mech to fire the homing missile and disengage the targeted 'Mech, allowing a more of a hit and run style missile spotting.[3]
The homing signal increases the tracking strength of friendly missiles by 50%, allowing for more missiles to land on target. Additionally, the target lock will take longer to decay for the missile carrying 'Mech. The tracking strength of the NARC does stack with the TAG 's tracking bonus, but does not stack with the Artemis IV FCS 's bonus. The beacon will stay active for 20 seconds before the homing signal stops. NARC Beacon Missiles are an unguided missile much like SRMs , so care will be needed to land a successful hit on a target. This is especially important when considering the low number of missiles per ton carried by the Narc Beacon (12). A successful NARCing of a target will be indicated by a series of bars above the targets target box (pictured below).
NARC Beacons will counter ECM if it hits the source of the ECM. Targets that are NARCed but shrouded by another BattleMech's ECM will still be protected by ECM.
The NARC Beacon will also provide XP and C-Bill rewards. This reward is given to pilots that use NARC to mark a hostile, and that hostile takes damage from other friendlies. Given once per hostile 'Mech per match.
50% bonus to missile tracking strength
50% faster missile lock on time
Target lock takes 25% longer to decay
Min 1 ton of ammo needed (12 shots/ton).
Does not require LOS once attached to target.
Counters ECM while beacon is active.
Lasts 20 seconds.
Multiple NARC Beacons do not improve the bonuses to accuracy and targeting.
NARC effect HUD Icon
Provides the same bonuses to accuracy and targeting as the NARC
These bonuses do stack with each other
TAG requires a beam be held on target while the NARC requires you to hit your target with a missile
Using TAG and NARC together decreases weapon lock on time by 75% [4]
Using TAG and NARC together increases missile tracking strength by 75% [5]
Provides different bonuses than the Artemis IV FCS system
Artemis replaces the bonuses of the NARC, even if it does not have LOS[6]
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Weapons Table
Energy Weapons
Energy Weapons
Weapon
Order
Recycle
Damage
DPS
Heat
HPS
Slots
Tonnage
Optimum Range
Max Range
Weapon Speed
Duration
Target Acquisition Gear (TAG)
1
1.0
750m
750m
Small Laser
1.0
2.25
3.0
1.0
2.0
0.67
1
0.5
100m
200m
0.75
Medium Laser
2.0
3.0
5.0
1.28
4.0
1.03
1
1.0
270
540
0.9
Large Laser
3.0
3.25
9.0
2.12
7.0
1.65
2
5.0
450m
900m
1.0
ER Large Laser
4.0
3.25
9.0
2.0
8.0
1.78
2
5.0
675m
1350m
1.25
Small Pulse Laser
5.0
2.25
4.0
1.45
2.4
0.87
1
1.0
100m
200m
0.5
Medium Pulse Laser
6.0
3.0
6.0
1.67
4.6
1.28
1
2.0
220m
440m
0.6
Large Pulse Laser
7.0
3.25
11.0
2.81
7.0
1.79
2
7.0
350m
700m
0.67
PPC
8.0
4.0
10.0
2.5
10.0
2.5
3
7.0
90 - 540m
1080m
1,500
0.0
ER PPC
9.0
4.0
10.0
2.5
15.0
3.75
3
7.0
810m
1620m
1,500
0.0
Flamer
10.0
1.0
0.7
0.7
0.6
0.6
1
1.0
90m
90m
100
0.0
Ballistic Weapons
Ballistic Weapons
Weapon
Order
Recycle
Damage
DPS
Heat
HPS
Slots
Tonnage
Optimum Range
Max Range
Weapon Speed
Ammo/Ton
Autocannon 2
11.0
0.72
2.0
2.78
1.0
1.39
1
6.0
720m
1440m
2,000
75
Autocannon 5
12.0
1.66
5.0
3.01
1.0
0.6
4
8.0
620m
1240m
1,300
30
Autocannon 10
13.0
2.5
10.0
4.0
3.0
1.2
7
12.0
450m
900m
950
15
Autocannon 20
14.0
4.0
20.0
5.0
6.0
1.5
10
14.0
270m
540m
650
7
C-AC/2
14.1
0.72
2.0
2.78
0.6
0.83
3
5.0
900m
1800m
2,000
75
C-AC/5
14.2
1.66
5.0
3.01
1.5
0.9
4
7.0
720m
1440m
1,150
60
C-AC/10
14.3
2.5
10.0
4.0
2.0
0.8
5
10.0
540m
1080m
950
60
C-AC/20
14.4
4.0
20.0
5.0
6.0
1.5
9
12.0
360m
720m
650
28
Ultra Autocannon 5
15.0
1.66
5.0
3.01
1.0
0.6
5
9.0
600m
1200m
1,300
30
C-ULTRA AC/2
15.1
0.72
2.0
2.78
0.8
1.11
2
5.0
810m
1620m
2,000
75
C-Ultra AC/5
15.2
1.66
5.0
3.01
1.5
0.9
3
7.0
630m
1260m
1,150
60
C-Ultra AC/10
15.3
2.5
10.0
4.0
3.0
1.2
4
10.0
540m
1080m
950
60
C-ULTRA AC/20
15.4
4.0
20.0
5.0
7.0
1.75
8
12.0
360m
720m
650
28
LB 10-X Autocannon
16.0
2.5
10.0
4.0
2.0
0.8
6
11.0
540m
1080m
1,100
15
C-LB 2-X Autocannon
16.6
0.72
2.0
2.78
1.0
1.39
3
5.0
900m
1800m
1,330
75
C-LB 5-X Autocannon
16.7
1.66
5.0
3.01
1.0
0.6
4
7.0
720m
1440m
1,330
30
C-LB 10-X Autocannon
16.8
2.5
10.0
4.0
2.0
0.8
5
10.0
540m
1080m
1,100
15
C-LB 20-X Autocannon
16.9
4.0
20.0
5.0
6.0
1.5
9
12.0
360m
720m
1,100
7
Gauss Rifle
16.99
4.0
15.0
3.75
1.0
0.25
7
15.0
660m
1980m
2,000
10
C-Gauss Rifle
16.99
4.0
15.0
3.75
1.0
0.25
6
12.0
660m
1980m
2,000
10
Machine Gun
17.0
0.1
0.1
1.0
0.0
0.0
1
0.5
120m
240m
100
2000
C-Machine Gun
17.0
0.1
0.08
0.8
0.0
0.0
1
0.25
120m
240m
100
2000
Light Machine Gun
17.2
0.1
0.07
0.7
0.0
0.0
1
0.5
250m
500m
200
2500
Heavy Machine Gun
17.3
0.1
0.14
1.4
0.0
0.0
1
1.0
80m
180m
100
1000
Missile Weapons
Missile Weapons
Weapon
Order
Recycle
Damage
DPS
Heat
HPS
Slots
Tonnage
Optimum Range
Max Range
Weapon Speed
Ammo/Ton
NARC Beacon
0.0
0.0
0.0
2
3.0
450m
250
12
Clan Long Range Missile
1
1.0
0 - 1000m
1000m
120
180 (36 salvos)
Long Range Missile 5
17.0
3.25
5.5
1.69
2.0
0.62
1
2.0
180 - 1000m
1000m
120
180 (36 salvos)
Long Range Missile 10
18.0
3.75
11.0
2.93
4.0
1.07
2
5.0
180 - 1000m
1000m
120
180 (18 salvos)
Long Range Missile 15
19.0
4.25
16.5
3.88
5.0
1.18
3
7.0
180 - 1000m
1000m
120
180 (12 salvos)
Long Range Missile 20
20.0
4.75
22.0
4.63
6.0
1.26
5
10.0
180 - 1000m
1000m
120
180 (9 salvos)
C-LRM 5
20.6
3.5
5.0
1.43
2.0
0.57
1
1.0
~180 - 1000m
1000m
160
180 (12 salvos)
C-LRM 10
20.7
4.0
10.0
2.5
4.0
1.0
1
2.5
~180 - 1000m
1000m
160
180 (12 salvos)
C-LRM 20
20.9
5.0
20.0
4.0
6.0
1.2
4
5.0
~180 - 1000m
1000m
160
180 (9 salvos)
Short Range Missile 2
21.0
2.5
4.3
1.72
2.0
0.8
1
1.0
270m
270m
300
100
Short Range Missile 4
22.0
3.25
8.6
2.65
3.0
0.92
1
2.0
270m
270m
300
100
Short Range Missile 6
23.0
4.0
12.9
3.23
4.0
1.0
2
3.0
270m
270m
300
100
Streak Short Range Missile 2
24.0
3.5
5.0
1.43
2.0
0.57
1
1.5
270m
270m
200
100