MechWarrior Online Wiki
Register
Advertisement
Equipment Overview
NARC Beacon 
Narcp
Tech Base: Inner Sphere 
Equipment Type: Missile Weapon 
Tonnage: 3 tons
Ammo per Ton: 12 
Critical Slots: 2  
Cost: Cbill 200,000  
Sell: Cbill 100,000  
Equipment Specifications
Duration: 30
Heat: 0
HPS: 0
Range: 450m 
Projectile Velocity: 250

 

[1][2]


OVERVIEW

The Narc Missile Beacon is a missile that replaces the explosive warhead of a missile with a homing beacon. When fired at a 'Mech, the missile clamps onto the target and transmits homing information for friendly missiles. Unlike TAG that requires the firing 'Mech to maintain a Line-of-Sight on the missile target, the Narc Beacon allows a 'Mech to fire the homing missile and disengage the targeted 'Mech, allowing a more of a hit and run style missile spotting.[3]

The homing signal increases the tracking strength of friendly missiles by 50%, allowing for more missiles to land on target. Additionally, the target lock will take longer to decay for the missile carrying 'Mech. The tracking strength of the Narc does not stack with the TAG's tracking bonus, but does stack with the Artemis IV FCS's bonus. The beacon will stay active for 20 seconds before the homing signal stops. Narc Beacon Missiles are an unguided missile much like SRMs, so care will be needed to land a successful hit on a target. This is especially important when considering the low number of missiles per ton carried by the Narc Beacon. A successful Narcing of a target will be indicated by a series of bars above the targets target box (pictured below).

NARC Beacons now make the stricken 'Mech a target to its own team mates as well as the enemy team who launched the NARC. This is disabled by ECM in the same way that the normal functions of a NARC are disabled by ECM.

Upon attachment to a 'Mech, the NARC will deactivate if the 'Mech receives a cumulative 35 damage. A new NARC attached to the target renews this damage counter.

The Narc Beacon will also provide XP and C-Bill rewards. This reward is given to pilots that use Narc to mark a hostile, and that hostile takes damage from other friendlies. Given once per hostile 'Mech per match.

Quick Glance

Narc Beacon

  • 50% bonus to missile tracking strength
  • 50% faster missile lock on time
  • Target lock takes 25% longer to decay
  • Min 1 ton of ammo needed (6 shots/ton).
  • Does not require LOS once attached to target.
  • Lasts 20 seconds
  • ECM cancels NARC beacons in range.
  • "Falls" off after 35points of missile damage hits the affected 'Mech
  • Multiple Narc Beacons do not improve the bonuses to accuracy and targeting
  • NARC effect HUD Icon Narcicon

TAG

  • Provides the same bonuses to accuracy and targeting as the Narc
  • These bonuses do not stack with each other
  • TAG requires a beam be held on target while the Narc requires you to hit your target with a missile
  • Using TAG and NARC together decreases weapon lock on time by 75% [4]
  • Using TAG and NARC together increases missile tracking strength by 75% [5]

Artemis IV

  • Provides different bonuses than the Artemis IV FCS system
  • The tracking strength bonus and Artemis can stack to be 2X the strength of normal radar
  • Artemis replaces the weapon lock on time of the NARC, even if it does not have LOS[6]

References


  1. Piranha Games\MechWarrior Online\Game\GameData.pak\Libs\Items\ItemStats.xml
  2. How screen shake is calculated
  3. Narc Missile Beacon on Sarna.net
  4. Breakdown Post
  5. Breakdown Post
  6. Breakdown Post
Advertisement