MechWarrior Online Wiki
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* Does not require LOS once attached to target.
 
* Does not require LOS once attached to target.
 
* Lasts 20 seconds
 
* Lasts 20 seconds
* Does NOT stack with [[TAG]]
+
* Does NOT stack with [[TAG]]<sup>Needs clarification</sup>
 
* Does '''not''' stack with [[Artemis]]
 
* Does '''not''' stack with [[Artemis]]
 
* [[ECM]] cancels ''NARC beacons'' in range.
 
* [[ECM]] cancels ''NARC beacons'' in range.

Revision as of 22:23, 24 March 2013

Equipment Overview
NARC Beacon 
Narcp
Tech Base: Inner Sphere 
Equipment Type: Missile Weapon 
Tonnage: 3 tons
Ammo per Ton:
Critical Slots: 2  
Cost: Cbill 200,000  
Sell: Cbill 100,000  
Equipment Specifications
Duration: 20
Heat: 0
HPS: 0
Range: 270m 
Projectile Velocity: 250

 

[1][2]


OVERVIEW

The Narc Missile Beacon is a missile that replaces the explosive warhead of a missile with a homing beacon. When fired at a 'Mech, the missile clamps onto the target and transmits homing information for friendly missiles. Unlike TAG that requires the firing 'Mech to maintain a Line-of-Sight on the missile target, the Narc Beacon allows a 'Mech to fire the homing missile and disengage the targeted 'Mech, allowing a more of a hit and run style missile spotting.[3]

The homing signal increases the tracking strength of friendly missiles by 50%, allowing for more missiles to land on target. Additionally, the target lock will take longer to decay for the missile carrying 'Mech. The tracking strength of the Narc does stack with the TAG's tracking bonus, but does not stack with the Artemis IV FCS's bonus. The beacon will stay active for 20 seconds before homing signal stops. Narc Beacon Missiles are an unguided missile much like SRMs, so care will be needed to land a successful hit on a target. This is especially important when considering the low number of missiles per ton carried by the Narc Beacon. A successful Narcing of a target will be indicated by a series of bars above the targets target box (pictured below).

NARC Beacons now make the stricken 'Mech a target to its own team mates as well as the enemy team who launched the NARC. This is disabled by ECM in the same way that the normal functions of a NARC are disabled by ECM.

Upon attachment to a 'Mech, the NARC will deactivate if the 'Mech receives a cumulative 35 damage. A new NARC attached to the target renews this damage counter.

The Narc Beacon will also provide XP and C-Bill rewards. This reward is given to pilots that use Narc to mark a hostile, and that hostile takes damage from other friendlies. Given once per hostile 'Mech per match.

Quick Glance

  • Min 1 ton of ammo needed (6 shots/ton).
  • Does not require LOS once attached to target.
  • Lasts 20 seconds
  • Does NOT stack with TAGNeeds clarification
  • Does not stack with Artemis
  • ECM cancels NARC beacons in range.
  • NARC effect HUD Icon Narcicon
  • "Falls" off after 35points of missile damage hits the affected 'Mech

References


  1. Piranha Games\MechWarrior Online\Game\GameData.pak\Libs\Items\ItemStats.xml
  2. How screen shake is calculated
  3. Narc Missile Beacon on Sarna.net