Modules are pieces of equipment that are placed into a BattleMech's Module Slot. The number of Module Slots a 'Mech has varies wildly with the various chassis. There are currently five categories of modules: Vision, Targeting, Support, Sensor and Consumable. Non-consumable modules must first be unlocked via the Pilot Lab using GXP, once unlocked any number can be purchased and equipped. Consumable modules are just that, once they are used in battle, they need to be re-purchased and re-equipped.
Calls in a fighter strike on the targeted zone. 6 bombs drop into the targeted area after a 5 second flight time delay. Each bomb does 10 points of damage. Consumed on use.
Calls in a barrage of long range artillery. 6 shells drop into the targeted area after a 5 second flight time delay. Each shell does 10 points of damage. Consumed on use.
Calls in a fighter strike on the targeted zone. 10 bombs drop into the targeted area after a 4 second flight time delay. Each bomb does 10 points of damage. Consumed on use.
Calls in a barrage of long range artillery. 10 shells drop into the targeted area after a 4 second flight time delay. Each shell does 10 points of damage. Consumed on use.