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Equipment Overview
Light Machine Gun [LMG] 
Equipment Type: Ballistic Weapon 
Tonnage: 0.25-0.5 [depending on class] tons
Ammo per Ton: 2500 
Critical Slots: 1  
Item Health: 5  
Cost: Cbill 10,000  
Sell: Cbill 5,000  
Equipment Specifications
Recycle: 0.1
Damage: 0.85/s 
DPS: Expression error: Unrecognized word "s".
Heat: 0
HPS: 0
Range: 360m 
Maximum Range: 540m
Projectile Velocity: 200
Projectile Spread: 0.23
Impulse: 0.001
Cockpit Shake: Expression error: Unrecognized word "s".

 

[1][2]



Overview[ | ]

While it is mainly seen mowing down infantry, the machine gun's incredible versatility has seen it put on 'Mechs. The light machine gun's ability to fire continuously without generating heat makes it a useful asset in any MechWarriors arsenal. Light machine guns are particularly useful in quad mountings like in the Cicada or the Spider. Their rapid fire makes them prime candidates for making "critical hits".

Gameplay[ | ]

Currently, the Light Machine Gun does very little damage, even less than the Machine Gun or the Heavy Machine Gun, but makes up for it with better range. Like the Machine Gun and Heavy Machine Gun, it does incredible damage to internal structural components. It has a 39% chance to deal 1 Critical Hit, 22% chance to deal 2 critical hits, and 6% chance to deal 3 critical hits. If used correctly the machine guns can be used to devastate even Assault 'Mechs. A single Heavy Machine Gun will use 700 rounds per minute when fired continuously.

Related[ | ]

References[ | ]

  1. Piranha Games\MechWarrior Online\Game\GameData.pak\Libs\Items\ItemStats.xml
  2. How screen shake is calculated
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