Light Machine Gun

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Equipment Overview
Light Machine Gun 
Tech Base: Inner Sphere 
Equipment Type: Ballistic Weapon 
Tonnage: 0.5 tons
Ammo per Ton: 2500 
Critical Slots: 1  
Item Health: 7.5  
Cost: Cbill.png 10,000  
Sell: Cbill.png 5,000  
Equipment Specifications
Recycle: 0.1
Damage: 0.07 
DPS: 0.7
Heat: 0
HPS: 0
Range: 250m 
Maximum Range: 500m
Projectile Velocity: 200
Impulse: 0.001
Cockpit Shake: 7.0E-5

 

[1][2]


Overview[edit | edit source]

While it is mainly seen mowing down infantry, the machine gun's incredible versatility has seen it put on 'Mechs. The light machine gun's "no-heat continous-fire" ability makes it a useful asset in any MechWarrior's arsenal. Light machine guns are particularly useful in quad mountings like in the Cicada or the Spider. Their rapid fire makes them prime candidates for making "critical hits".

Gameplay[edit | edit source]

Currently, the Light Machine Gun does very little damage, even less than the Machine Gun or the Heavy Machine Gun, but makes up for it with better range. Like the Machine Gun and Heavy Machine Gun, it does incredible damage to internal structural components. It has a 39% chance to deal 1 Critical Hit, 22% chance to deal 2 critical hits, and 6% chance to deal 3 critical hits. If used correctly the machine guns can be used to devastate even assault mechs.

Related[edit | edit source]

References[edit | edit source]

  1. Piranha Games\MechWarrior Online\Game\GameData.pak\Libs\Items\ItemStats.xml
  2. How screen shake is calculated