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MechWarrior Online Wiki
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Jump Jets
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Jump Jets
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== Overview == ---- Jump jets are intended to improve a mechs mobility on the battlefield allowing it to reach otherwise inaccessible locations such as rooftops or taking short cuts over terrain. It is also widely used to enhance a Mech's agility as a Mech will turn faster when jump jets are engaged. Currently jump jets don't allow for any further direction input once you are airborne and only grant upwards thrust. If used from a standstill, however, they will move you forward, but very slowly (around 15km/h) which can still be enough to get on a ledge. Thrust can only be maintained for a shot period of time (currently 3.5 seconds), then must be deactivated to replenish their energy before being fired again. Usage of Jump Jets increases the 'Mechs [[Mech Manual#Heat-Efficiency|base heat]] each time they are fired up for movement. They take up one [[Critical Slot]] each and must be mounted in either the legs or torso of the Mech. Jump Jets come pre-installed on jump capable 'Mechs, but can be removed and/or more added in the [[mechlab]]. Jump Jets are available in all classes. {|border="1" cellspacing="0" cellpadding="2" |+Jump Jet classes |Jump Jet Class |Jump Jet Weight |Mech Tonnage |Cost |- |Class V |0.5 ton |Up to 35 tons |44,000 |- |Class IV |0.5 ton |between 40 and 55 tons |76,000 |- |Class III |1 ton |between 60 and 70 tons |108,000 |- |Class II |1 ton |between 75 and 85 tons |132,000 |- |Class I | 2 ton |between 90 and 100 tons |152,000 |} They are restricted to particular chassis and variants: <categorytree depth=0 hideroot=on mode=categories mode=pages>JJets</categorytree>
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