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The Hunchback is the quintessential street brawler. Its weapons are ideally suited to knife range fighting common in urban combat and few models carry weapons that reach farther than medium range. The Hunchback line of 'Mechs is well rounded, with models that specialize in missile, energy, and ballistic weapons.



Want a 'Mech that's AS HARD AS NAILS with a CANNON so big it blocks YOUR VIEW? WE'VE GOT YOUR MECH

Note: Founders 'Mechs have a unique skin.


Available Models

HBK-4G
HBK-4G
Overview
Base: Hunchback
Introduced: 2572
Tonnage: 50
Class: Medium
MC  Cost: 1480
Hardpoints
Head: 1
Center Torso:  
Right Arm: 1
Left Arm: 1
Right Torso: 3
Left Torso:   
AMS: LT
ECM Capable: 0
Jump Jets: No
Mech Module Slots: 2
Weapon Module Slots: 2
Consumable Module Slots: 2


HBK-4G

The HBK-4G is focused towards being a ballistic weapons platform and is capable of mounting a massive AC 20 or Gauss Rifle in its right torso. With an equal number of energy and ballistic Hardpoints though, the -4G is able to put more emphasis on either weapon type, to a degree.

Read this 'Mech's full page here

HBK-4G
HBK-4G
Overview
Base: Hunchback
Introduced: 2572
Tonnage: 50
Class: Medium
MC  Cost: 1480
Hardpoints
Head: 1
Center Torso:  
Right Arm: 1
Left Arm: 1
Right Torso: 3
Left Torso:   
AMS: LT
ECM Capable: 0
Jump Jets: No
Mech Module Slots: 2
Weapon Module Slots: 2
Consumable Module Slots: 2


HBK-4G

The HBK-4G is focused towards being a ballistic weapons platform and is capable of mounting a massive AC 20 or Gauss Rifle in its right torso. With an equal number of energy and ballistic Hardpoints though, the -4G is able to put more emphasis on either weapon type, to a degree.

Read this 'Mech's full page here

HBK-4H
HBK-4H
Overview
Base: Hunchback
Introduced: 2937
Tonnage: 50
Class: Medium
MC  Cost: 1460
Hardpoints
Head: 1
Center Torso:  
Right Arm: 1
Left Arm: 1
Right Torso: 2 1
Left Torso:   
AMS: LT
ECM Capable: 0
Jump Jets: No
Mech Module Slots: 2
Weapon Module Slots: 2
Consumable Module Slots: 2


HBK-4H

The HBK-4H can be directly compared the to Hunchback HBK-4G. Both are able to mount large ballistic weapons, but the -4H trades the ability to carry a number of ballistic weapons for the ability to carry even more energy weapons.

Read this 'Mech's full page here

HBK-4H
HBK-4H
Overview
Base: Hunchback
Introduced: 2937
Tonnage: 50
Class: Medium
MC  Cost: 1460
Hardpoints
Head: 1
Center Torso:  
Right Arm: 1
Left Arm: 1
Right Torso: 2 1
Left Torso:   
AMS: LT
ECM Capable: 0
Jump Jets: No
Mech Module Slots: 2
Weapon Module Slots: 2
Consumable Module Slots: 2


HBK-4H

The HBK-4H can be directly compared the to Hunchback HBK-4G. Both are able to mount large ballistic weapons, but the -4H trades the ability to carry a number of ballistic weapons for the ability to carry even more energy weapons.

Read this 'Mech's full page here

HBK-4J
HBK-4J
Overview
Base: Hunchback
Introduced: 2856
Tonnage: 50
Class: Medium
MC  Cost: 1515
Hardpoints
Head: 1
Center Torso:  
Right Arm: 1
Left Arm: 1
Right Torso: 3 2
Left Torso:   
AMS: LT
ECM Capable: 0
Jump Jets: No
Mech Module Slots: 2
Weapon Module Slots: 2
Consumable Module Slots: 2


HBK-4J

The HBK-4J is one of two Hunchbacks which feature missile hardpoints, the other being the -4SP. It also has the greatest number of energy hardpoints on a Hunchback after the HBK-4P. Like most Hunchbacks, the -4J concentrates most of its firepower in the right torso.

Read this 'Mech's full page here

HBK-4J
HBK-4J
Overview
Base: Hunchback
Introduced: 2856
Tonnage: 50
Class: Medium
MC  Cost: 1515
Hardpoints
Head: 1
Center Torso:  
Right Arm: 1
Left Arm: 1
Right Torso: 3 2
Left Torso:   
AMS: LT
ECM Capable: 0
Jump Jets: No
Mech Module Slots: 2
Weapon Module Slots: 2
Consumable Module Slots: 2


HBK-4J

The HBK-4J is one of two Hunchbacks which feature missile hardpoints, the other being the -4SP. It also has the greatest number of energy hardpoints on a Hunchback after the HBK-4P. Like most Hunchbacks, the -4J concentrates most of its firepower in the right torso.

Read this 'Mech's full page here

HBK-4P
HBK-4P
Overview
Base: Hunchback
Introduced: 2937
Tonnage: 50
Class: Medium
MC  Cost: 1440
Hardpoints
Head: 1
Center Torso:  
Right Arm: 1
Left Arm: 1
Right Torso: 6
Left Torso:   
AMS: LT
ECM Capable: 0
Jump Jets: No
Mech Module Slots: 2
Weapon Module Slots: 2
Consumable Module Slots: 2


HBK-4P

The HBK-4P, commonly known as the "Swayback", exclusively mounts energy weapons. This allows it to forgo heavier ballistic and missile weapons in favor of lighter, though hotter, energy weapons.

Read this 'Mech's full page here

HBK-4P
HBK-4P
Overview
Base: Hunchback
Introduced: 2937
Tonnage: 50
Class: Medium
MC  Cost: 1800
Hardpoints
Head: 1
Center Torso:  
Right Arm: 1
Left Arm: 1
Right Torso: 6
Left Torso:   
AMS: LT
ECM Capable: 0
Jump Jets: No
Mech Module Slots: 2
Weapon Module Slots: 2
Consumable Module Slots: 2


HBK-4P

The HBK-4P, commonly known as the "Swayback", exclusively mounts energy weapons. This allows it to forgo heavier ballistic and missile weapons in favor of lighter, though hotter, energy weapons.

Read this 'Mech's full page here

HBK-4SP
HBK-4SP
Overview
Base: Hunchback
Introduced: 3025
Tonnage: 50
Class: Medium
MC  Cost: 1455
Hardpoints
Head: 1
Center Torso:  
Right Arm: 2
Left Arm: 2
Right Torso: 1
Left Torso: 1
AMS: LT
ECM Capable: 0
Jump Jets: No
Mech Module Slots: 2
Weapon Module Slots: 2
Consumable Module Slots: 2


HBK-4SP

The HBK-4SP is unique among the line of Hunchbacks. It spread its weapon evenly across its arms and torsos leaving it without the glaring weakness of other Hunchbacks.

Read this 'Mech's full page here

HBK-GI
HBK-GI
Overview
Base: Hunchback
Tonnage: 50
Class: Medium
MC  Cost: 3750
Hardpoints
Head: 1
Center Torso:  
Right Arm: 1
Left Arm: 1
Right Torso: 2
Left Torso: 1
AMS: LT
ECM Capable: 0
Jump Jets: No
Mech Module Slots: 2
Weapon Module Slots: 2
Consumable Module Slots: 2


HBK-GI

The HBK-GI "Grid Iron" is the Hero variant of the Hunchback. It has the characteristic "hunch" with quirks that emphasize the Gauss Rifle and Medium Pulse Lasers. It comes from the factory with Double Heat Sinks, Endo-Steel, and an XL engine. Unfortunately, since Gauss Rifles explode like ammo, the XL engine tends to be more of a downside. Like all Hero 'Mechs, the HBK-GI provides a 30% Cbill  C-Bill bonus.

Read this 'Mech's full page here


Unconfirmed Models


Hunchback HBK-4N

Hunchback HBK-4N
Image
Hunchbackpreview
BattleMech Overview
Unconfirmed
Tonnage: 50 Medium
Speed: 64.8
Armor Points: 320 out of 338
Jump Jets: No
Armament
LRM 5 2
Autocannon 5 1
Medium Laser 4
Small Laser 1
Hardpoints List

No results

Description

The -4N is a compromise between the LRM equipped -4J and the standard autocannon equipped Hunchback. Two LRM 5s gives it decent punch at long ranges, while the AC/5 and Medium Lasers gives it respectable punch at intermediate and short ranges.

  • All stats are based on Table Top statistics until more information for MechWarrior: Online is publicly released.
Read this 'Mech's full page here


Hunchback HBK-5M

Hunchback HBK-5M
Image
Hunchbackpreview
BattleMech Overview
Unconfirmed
Tonnage: 50 Medium
Speed: 64.8
Armor Points: 320 out of 338
Jump Jets: No
Armament
Autocannon 20 1
Medium Laser 2
Small Pulse Laser 1
Hardpoints List

No results

Description

The -3M sees the return of the AC/20 as the 'Mech's primary weapon. New technologies are included in this updated design too. Double Heat Sinks more effectively shunt the excess heat from the weapons loadout and CASE protects the 'Mech from ammunition explosions.

  • All stats are based on Table Top statistics until more information for MechWarrior: Online is publicly released.
Read this 'Mech's full page here


Concept Art




References

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