MechWarrior Online Wiki
No edit summary
 
(One intermediate revision by the same user not shown)
Line 9: Line 9:
   
 
===Developer Q&A===
 
===Developer Q&A===
  +
[http://www.mwomercs.com/news/2012/01/95-developer-qa-3-information-warfare Developer Q&A 3 - Information Warfare] - 18 January, 2012
  +
 
[http://flashofsteel.com/index.php/2011/12/29/three-moves-ahead-episode-149-on-the-care-and-feeding-of-battlemechs/ Battletech Developer Interview] - 29 December, 2011
 
[http://flashofsteel.com/index.php/2011/12/29/three-moves-ahead-episode-149-on-the-care-and-feeding-of-battlemechs/ Battletech Developer Interview] - 29 December, 2011
   

Latest revision as of 22:09, 15 October 2012

About[ | ]

Let’s see, where to start. I’ve been in the industry since 1998. My first title was The Red Odyssey an expansion pack for the venerable Activision game, BattleZone. Two years later I met up with my now partner in crime, Russ Bullock. At the time we were working on a little known Half-Life mod called Nakatomi Plaza. After receiving a cease and desist letter from Fox Interactive, we decided to try and leverage what we had by turning it into a legitimate product. Three demos and eight months later, we had a signed deal with Fox to make Die Hard: Nakatomi Plaza, our first title under the Piranha Games brand. Since its inception in 2000, we have worked on dozens of titles for a variety of platforms including Need For Speed, Transformers, Duke Nukem Forever, and MechWarrior Online.[1]

Meet the Developer[ | ]

Developer Interview 3 - David Bradley, Bryan Ekman, Paul Inouye: - 11 January 2012

Developer Blog[ | ]

Dev Blog 2 - Information Warfare 4 January 2012

Developer Q&A[ | ]

Developer Q&A 3 - Information Warfare - 18 January, 2012

Battletech Developer Interview - 29 December, 2011

Developer Q&A 2 - Community Warfare - 21 December, 2011

Developer Q&A 1 - The Reboot of MechWarrior® - 16 November, 2011

Contact[ | ]

Contact Bryan Eckman on the MWO Forums here.