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The Crab is a medium Inner Sphere BattleMech. It was designed as a guerrilla fighter, able to operate for long periods without resupply, due to its all-energy weapon loadout. The Crab was built primarily using off-the-shelf components to make it easy to find replacements and it was easy to maintain. With its energy loadout and short, wide stance, it's easy to consider the Crab the Inner Sphere's Nova.



Available Models[]

CRB-20
Crab
Overview
Base: Crab
Introduced: 2810
Tonnage: 50
Class: Medium
MC  Cost: 1485
Hardpoints
Head: 1
Center Torso: 2
Right Arm: 1
Left Arm: 1
Right Torso:  
Left Torso:   
AMS: RT
ECM Capable: 0
Jump Jets: No
Mech Module Slots: 1
Weapon Module Slots: 2
Consumable Module Slots: 2


CRB-20[]

The CRB-20 is a less advanced variant, using only standard equipment that's easily available.

Read this 'Mech's full page here

CRB-27B
Crab
Overview
Base: Crab
Introduced: 2719
Tonnage: 50
Class: Medium
MC  Cost: 1700
Hardpoints
Head: 1
Center Torso: 1
Right Arm: 2
Left Arm: 2
Right Torso:  
Left Torso:   
AMS: RT
ECM Capable: 0
Jump Jets: No
Mech Module Slots: 1
Weapon Module Slots: 2
Consumable Module Slots: 2


CRB-27B[]

The CRB-27B replaces the Large Lasers with ER Large Lasers and focuses more on sniping. It comes from the factory with Double Heat Sinks.

Read this 'Mech's full page here

CRB-27SL
Crab
Overview
Base: Crab
Introduced: 2719
Tonnage: 50
Class: Medium
MC  Cost: 2860
Hardpoints
Head: 1
Center Torso: 2
Right Arm: 1
Left Arm: 1
Right Torso:  
Left Torso:   
AMS: RT
ECM Capable: 0
Jump Jets: 5/5
Mech Module Slots: 1
Weapon Module Slots: 2
Consumable Module Slots: 2


CRB-27SL[]

The CRB-27SL specializes in pulse lasers. It comes from the factory with Double Heat Sinks and an XL Engine.

Read this 'Mech's full page here


BattleMech Hardpoint List[]


References[ | ]

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