Overview[edit | edit source]
Stock Loadout[edit | edit source]
The COM-2D makes for an ideal scout 'Mech in urban combat areas, where its SRM4 and SRM 6 give it excellent hit-and-run firepower. A Medium Laser allows the 'Mech to reach out to medium ranges. Compared to most other stock Commando loadouts, the -2D has impressive Alpha Strike damage potential. This combined with its decent armor compared to other Commandos means the -2D can brawl at short range if necessary.
Strengths[edit | edit source]
Like all Commandos, the COM-2D is capable of impressive Speed and maneuverability. Three missile Hardpoints mean it can carry a larger number of SRMs and Streak SRM 2s than other Commandos. The most notable feature of this model however is the fact that it can mount ECM. This allows it to protect itself and nearby friendlies from enemy radar and missiles. It can also be used to counter enemy ECM.
Weaknesses[edit | edit source]
A relative lack of energy hardpoints limits its ability to mount lighter energy weapons and it must rely on heavier missile weapons and their requisite need for ammunition tonnage.
While the other Commando variants have a maximum engine rating of 240, the -2D is limited to a maximum rating of 210.
Design[edit | edit source]
Launchers in any of the missile hardpoints support up to 10 tubes, and thus will fire up to ten missiles at a time. Also, the only energy hardpoint is located on the left arm.
Online Mech Lab Tools[edit source]
This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.
Mech Build Guides[edit source]
Get help, discuss, or show off your custom 'Mechs on the forums:
Changelog[edit | edit source]
- December 4, 2012: Became Guardian ECM capable.
References[edit | edit source]
- COM-2D.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Commando\COM-2D.mdf)