MechWarrior Online Wiki
Register
Advertisement

The Commando is a 25 ton 'Mech capable of both recon and providing close range support to heavier 'Mechs. All Commandos, except the Death's Knell Hero 'Mech make use of a mix of 4 energy and missile Hardpoints.


Available Models[]

COM-1B
COM-1B
Overview
Base: Commando
Introduced: 3015
Tonnage: 25
Class: Light
MC  Cost: 680
Hardpoints
Head:  
Center Torso: 1
Right Arm: 2
Left Arm: 1
Right Torso:  
Left Torso:   
AMS: RT
ECM Capable: 0
Jump Jets: No
Mech Module Slots: 1
Weapon Module Slots: 2
Consumable Module Slots: 2


COM-1B[]

The three energy Hardpoints of the COM-1B, all of which are located in the arms, give the 'Mech a 120° firing arc for all energy weapons. The center mounted missile hardpoint ensures the -1B has something to fire should all other sections of the 'Mech get destroyed.

Read this 'Mech's full page here

COM-1B
COM-1B
Overview
Base: Commando
Introduced: 3015
Tonnage: 25
Class: Light
MC  Cost: 680
Hardpoints
Head:  
Center Torso: 1
Right Arm: 2
Left Arm: 1
Right Torso:  
Left Torso:   
AMS: RT
ECM Capable: 0
Jump Jets: No
Mech Module Slots: 1
Weapon Module Slots: 2
Consumable Module Slots: 2


COM-1B[]

The three energy Hardpoints of the COM-1B, all of which are located in the arms, give the 'Mech a 120° firing arc for all energy weapons. The center mounted missile hardpoint ensures the -1B has something to fire should all other sections of the 'Mech get destroyed.

Read this 'Mech's full page here

COM-1D
COM-1D
Overview
Base: Commando
Introduced: 2480
Tonnage: 25
Class: Light
MC  Cost: 700
Hardpoints
Head:  
Center Torso: 2
Right Arm: 2
Left Arm:  
Right Torso:  
Left Torso:   
AMS: RT
ECM Capable: 0
Jump Jets: No
Mech Module Slots: 1
Weapon Module Slots: 2
Consumable Module Slots: 2


COM-1D[]

The COM-1D is directly comparable to the Commando COM-3A in terms of the number of energy and missile Hardpoints. Unlike the COM-3A, both energy hardpoints are in the arm, give all energy weapons a firing arc of 120°.

Read this 'Mech's full page here

COM-2D
COM-2D
Overview
Base: Commando
Introduced: 2486
Tonnage: 25
Class: Light
MC  Cost: 715
Hardpoints
Head:  
Center Torso: 1
Right Arm: 2
Left Arm: 1
Right Torso:  
Left Torso:   
AMS: RT
ECM Capable: 1
Jump Jets: No
Mech Module Slots: 1
Weapon Module Slots: 2
Consumable Module Slots: 2


COM-2D[]

The Commando COM-2D is one of very few 'Mechs capable of carrying an ECM, and is the lightest 'Mech capable of doing so. Compared to other Commandos, it has the greatest number of missile Hardpoints.

Read this 'Mech's full page here

COM-2D
COM-2D
Overview
Base: Commando
Introduced: 2486
Tonnage: 25
Class: Light
MC  Cost: 715
Hardpoints
Head:  
Center Torso: 1
Right Arm: 2
Left Arm: 1
Right Torso:  
Left Torso:   
AMS: RT
ECM Capable: 1
Jump Jets: No
Mech Module Slots: 1
Weapon Module Slots: 2
Consumable Module Slots: 2


COM-2D[]

The Commando COM-2D is one of very few 'Mechs capable of carrying an ECM, and is the lightest 'Mech capable of doing so. Compared to other Commandos, it has the greatest number of missile Hardpoints.

Read this 'Mech's full page here

COM-3A
COM-3A
Overview
Base: Commando
Introduced: 3025
Tonnage: 25
Class: Light
MC  Cost: 720
Hardpoints
Head:  
Center Torso: 1
Right Arm: 1 1
Left Arm: 1
Right Torso:  
Left Torso:   
AMS: RT
ECM Capable: 0
Jump Jets: No
Mech Module Slots: 2
Weapon Module Slots: 2
Consumable Module Slots: 2


COM-3A[]

The COM-3A compares directly to the Commando COM-1D in terms of Hardpoints. Unlike the -1D though, the hardpoints of the -3A are more spread out. The energy hardpoints are divided between the two arms rather than housed in one, and the missile points are spread out over two locations rather than crowded into the limited space of the center torso.

Read this 'Mech's full page here

COM-3A
COM-3A
Overview
Base: Commando
Introduced: 3025
Tonnage: 25
Class: Light
MC  Cost: 720
Hardpoints
Head:  
Center Torso: 1
Right Arm: 1 1
Left Arm: 1
Right Torso:  
Left Torso:   
AMS: RT
ECM Capable: 0
Jump Jets: No
Mech Module Slots: 2
Weapon Module Slots: 2
Consumable Module Slots: 2


COM-3A[]

The COM-3A compares directly to the Commando COM-1D in terms of Hardpoints. Unlike the -1D though, the hardpoints of the -3A are more spread out. The energy hardpoints are divided between the two arms rather than housed in one, and the missile points are spread out over two locations rather than crowded into the limited space of the center torso.

Read this 'Mech's full page here

COM-TDK
COM-TDK
Overview
Base: Commando
Tonnage: 25
Class: Light
MC  Cost: 1875
Hardpoints
Head:  
Center Torso:  
Right Arm: 2
Left Arm: 2
Right Torso:  
Left Torso:   
AMS: RT
ECM Capable: 0
Jump Jets: No
Mech Module Slots: 1
Weapon Module Slots: 2
Consumable Module Slots: 2


COM-TDK[]

The Death's Knell model of the Commando is a Hero Mech. The Death's Knell offers more Energy Hardpoints than other Commando models. Like all Hero Mechs, the Death's Knell provides a 30% Cbill  bonus.

Read this 'Mech's full page here

COM-TDK
COM-TDK
Overview
Base: Commando
Tonnage: 25
Class: Light
MC  Cost: 1875
Hardpoints
Head:  
Center Torso:  
Right Arm: 2
Left Arm: 2
Right Torso:  
Left Torso:   
AMS: RT
ECM Capable: 0
Jump Jets: No
Mech Module Slots: 1
Weapon Module Slots: 2
Consumable Module Slots: 2


COM-TDK[]

The Death's Knell model of the Commando is a Hero Mech. The Death's Knell offers more Energy Hardpoints than other Commando models. Like all Hero Mechs, the Death's Knell provides a 30% Cbill  bonus.

Read this 'Mech's full page here


References[ | ]

MWO Community Event 2012 (51:09)

Advertisement