MechWarrior Online Wiki
(not just energy boats have issues there.)
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===Description===
 
===Description===
 
*Map Description
 
*Map Description
  +
Caustic Valley is a open desert type map. As the ambient temperature is hotter than most other maps, heat sinks are less effective, so making each shot count is key.
 
===Commanders Guide===
 
===Commanders Guide===
 
*Strategy guide description
 
*Strategy guide description
  +
====Notable Features====
  +
=====Mountian=====
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*Also called the Crater.
  +
*Has many off and on thermal vents in the ground. If a mech overheats (and shuts down) on one of these, it can take up to 4x longer to cool to acceptable levels. (They can override, buy there is an increased risk of self destruction.)
  +
=====Bases=====
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*One is located is a refinery.
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*The other is located behind a hill on the other side of ther map.
  +
====Common Strategies====
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*ATK LEFT: All mechs go to the left side of the Crater. (You might want to send a scout to the other side to check for enemy activity.)
  +
*ATK RIGHT: Opposite of the above.
  +
*ATK Middle (Crater): All mechs go through the middle of the map and ATK from the Crater. Balistic and Missile Lances have less trouble withs strategey than Energy lances.
  +
*DEF: Defend at base. Unless you send your scouts out to recon, you have no idea which way the enemy Lance is coming from. But when your scouts find them, this strategey can turn into a useful Counter ATK.
  +
*DEF Crater: Most of your Lance stays in the crater and defends. The crater allows response to all sides, making it a useful strategey as long as your Lance doesn't overheat.
 
*map pic
 
*map pic
 
===Tips===
 
===Tips===
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==Navigation==
 
==Navigation==
 
*Maps compare table
 
*Maps compare table
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{{MechWarrior Online Wiki|selected=none}}
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{{MechWarrior Online Wiki|selected=Giude}}
   
 
[[Category:Maps]]
 
[[Category:Maps]]

Revision as of 20:59, 1 December 2012

  • Work In Progress


Overview

  • Stat box here
  • screenshot

Description

  • Map Description

Caustic Valley is a open desert type map. As the ambient temperature is hotter than most other maps, heat sinks are less effective, so making each shot count is key.

Commanders Guide

  • Strategy guide description

Notable Features

Mountian
  • Also called the Crater.
  • Has many off and on thermal vents in the ground. If a mech overheats (and shuts down) on one of these, it can take up to 4x longer to cool to acceptable levels. (They can override, buy there is an increased risk of self destruction.)
Bases
  • One is located is a refinery.
  • The other is located behind a hill on the other side of ther map.

Common Strategies

  • ATK LEFT: All mechs go to the left side of the Crater. (You might want to send a scout to the other side to check for enemy activity.)
  • ATK RIGHT: Opposite of the above.
  • ATK Middle (Crater): All mechs go through the middle of the map and ATK from the Crater. Balistic and Missile Lances have less trouble withs strategey than Energy lances.
  • DEF: Defend at base. Unless you send your scouts out to recon, you have no idea which way the enemy Lance is coming from. But when your scouts find them, this strategey can turn into a useful Counter ATK.
  • DEF Crater: Most of your Lance stays in the crater and defends. The crater allows response to all sides, making it a useful strategey as long as your Lance doesn't overheat.
  • map pic

Tips

  • If you have problems with heat, even mildly, be careful of the crater.

Background Info

  • fluff form CSWA and anything else

Navigation

  • Maps compare table