Category:Missile Weapons

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Short Range Missiles[edit | edit source]

Missiles general description

Equipment Overview
Short Range Missile 2 
SRM2.JPG
Tech Base: Inner Sphere 
Equipment Type: Missile Weapon 
Tonnage: 1 tons
Ammo per Ton: 100 
Critical Slots: 1  
Item Health: 10  
Cost: Cbill.png 20,000  
Sell: Cbill.png 10,000  
Equipment Specifications
Recycle: 2.5
Damage: 4.3 
DPS: 1.72
Heat: 2
HPS: 0.8
Range: 270m 
Maximum Range: 270m
Projectile Velocity: 300
Projectile Spread: 4.8
Impulse: 0.11
Cockpit Shake: 0.473
Heat Scaling: 4

 

[1][2]


Overview[edit | edit source]


The SRM 2 fires two "non-locking" missiles at high velocity. SRMs will explode in mid-air at max range, meaning that they are strictly limited to targets inside of 270m.

The SRM 2 provides a decent boost for lighter mechs looking for an increase in firepower without sacrificing too much weight. SRM's do 2.15 points of damage per missile so each SRM 2 salvo can potentially do up to 4.3 points of damage. The SRM 2 has a faster recycle time and tighter spread than the more popular SRM 6 and SRM 4 and is subject to Heat Scaling if more than 5 or more are fired. Generally, missiles are ideal for doing Critical Damage because each warhead has a separate chance of achieving a Critical hit.


Equipment Overview
Short Range Missile 4 
SRM4.JPG
Tech Base: Inner Sphere 
Equipment Type: Missile Weapon 
Tonnage: 2 tons
Ammo per Ton: 100 
Critical Slots: 1  
Item Health: 10  
Cost: Cbill.png 120,000  
Sell: Cbill.png 60,000  
Equipment Specifications
Recycle: 3.25
Damage: 8.6 
DPS: 2.65
Heat: 3
HPS: 0.92
Range: 270m 
Maximum Range: 270m
Projectile Velocity: 300
Projectile Spread: 5.2
Impulse: 0.11
Cockpit Shake: 0.946
Heat Scaling: 4

 

[3][4]


Short Range Missile 4[edit | edit source]


The SRM 4 fires four "non-locking" missiles at high velocity. Since the missiles have a minimalist tracking system, they are only effective at short ranges. The SRM 4 packs a reasonable punch for its size and is seen as the main or secondary armament on many 'Mech designs such as the Jenner or Atlas. SRMs do 2 points of damage per missile. Generally, missiles are ideal for doing Critical Damage because each warhead has a separate chance of achieving a Critical hit.


Short Range Missile 6[edit | edit source]

Equipment Overview
Short Range Missile 6 
SRM6.JPG
Tech Base: Inner Sphere 
Equipment Type: Missile Weapon 
Tonnage: 3 tons
Ammo per Ton: 100 
Critical Slots: 2  
Item Health: 10  
Cost: Cbill.png 160,000  
Sell: Cbill.png 80,000  
Equipment Specifications
Recycle: 4
Damage: 12.9 
DPS: 3.23
Heat: 4
HPS: 1
Range: 270m 
Maximum Range: 270m
Projectile Velocity: 300
Projectile Spread: 5.7
Impulse: 0.11
Cockpit Shake: 1.419
Heat Scaling: 3

 

[5][6]



Streak[edit | edit source]

Streak Short Range Missile 2[edit | edit source]

Equipment Overview
Streak Short Range Missile 2 
SRM2.JPG
Tech Base: Inner Sphere 
Equipment Type: Missile Weapon 
Tonnage: 1.5 tons
Ammo per Ton: 100 
Critical Slots: 1  
Item Health: 10  
Cost: Cbill.png 30,000  
Sell: Cbill.png 15,000  
Equipment Specifications
Recycle: 3.5
Damage:
DPS: 1.43
Heat: 2
HPS: 0.57
Range: 270m 
Maximum Range: 270m
Projectile Velocity: 200
Impulse: 0.192
Cockpit Shake: 0.96
Heat Scaling: 4

 

[7][8]



Long Range Missiles[edit | edit source]

Long Range Missile 5[edit | edit source]

Equipment Overview
Long Range Missile 5 
LRM5.JPG
Tech Base: Inner Sphere 
Equipment Type: Missile Weapon 
Tonnage: 2 tons
Ammo per Ton: 180 (36 salvos) 
Critical Slots: 1  
Item Health: 10  
Cost: Cbill.png 60,000  
Sell: Cbill.png 30,000  
Equipment Specifications
Recycle: 3.25
Damage: 5.5 
DPS: 1.69
Heat: 2
HPS: 0.62
Minimum Range: 180m
Range: 180 - 1000m 
Maximum Range: 1000m
Projectile Velocity: 120
Impulse: 0.4
Cockpit Shake: 2.2

 

[9][10]



Long Range Missile 10[edit | edit source]

Equipment Overview
Long Range Missile 10 
LRM10.JPG
Tech Base: Inner Sphere 
Equipment Type: Missile Weapon 
Tonnage: 5 tons
Ammo per Ton: 180 (18 salvos) 
Critical Slots: 2  
Item Health: 10  
Cost: Cbill.png 200,000  
Sell: Cbill.png 100,000  
Equipment Specifications
Recycle: 3.75
Damage: 11 
DPS: 2.93
Heat: 4
HPS: 1.07
Minimum Range: 180
Range: 180 - 1000m 
Maximum Range: 1000m
Projectile Velocity: 120
Impulse: 0.4
Cockpit Shake: 4.4
Heat Scaling: 2

 

[11][12]



Long Range Missile 15[edit | edit source]

Equipment Overview
Long Range Missile 15 
LRM15.JPG
Tech Base: Inner Sphere 
Equipment Type: Missile Weapon 
Tonnage: 7 tons
Ammo per Ton: 180 (12 salvos) 
Critical Slots: 3  
Item Health: 10  
Cost: Cbill.png 350,000  
Sell: Cbill.png 175,000  
Equipment Specifications
Recycle: 4.25
Damage: 16.5 
DPS: 3.88
Heat: 5
HPS: 1.18
Minimum Range: 180m
Range: 180 - 1000m 
Maximum Range: 1000m
Projectile Velocity: 120
Impulse: 0.4
Cockpit Shake: 6.6
Heat Scaling: 2

 

[13][14]



Long Range Missile 20[edit | edit source]

Equipment Overview
Long Range Missile 20 
LRM20.JPG
Tech Base: Inner Sphere 
Equipment Type: Missile Weapon 
Tonnage: 10 tons
Ammo per Ton: 180 (9 salvos) 
Critical Slots: 5  
Item Health: 10  
Cost: Cbill.png 500,000  
Sell: Cbill.png 250,000  
Equipment Specifications
Recycle: 4.75
Damage: 22 
DPS: 4.63
Heat: 6
HPS: 1.26
Minimum Range: 180m
Range: 180 - 1000m 
Maximum Range: 1000m
Projectile Velocity: 120
Impulse: 0.4
Cockpit Shake: 8.8
Heat Scaling: 2

 

[15][16]



Special[edit | edit source]

NARC Beacon[edit | edit source]

Equipment Overview
NARC Beacon 
Narcp.png
Tech Base: Inner Sphere 
Equipment Type: Missile Weapon 
Tonnage: 3 tons
Ammo per Ton: 12 
Critical Slots: 2  
Cost: Cbill.png 200,000  
Sell: Cbill.png 100,000  
Equipment Specifications
Duration: 30
Heat: 0
HPS: 0
Range: 450m 
Projectile Velocity: 250

 

[17][18]


  1. Piranha Games\MechWarrior Online\Game\GameData.pak\Libs\Items\ItemStats.xml
  2. How screen shake is calculated
  3. Piranha Games\MechWarrior Online\Game\GameData.pak\Libs\Items\ItemStats.xml
  4. How screen shake is calculated
  5. Piranha Games\MechWarrior Online\Game\GameData.pak\Libs\Items\ItemStats.xml
  6. How screen shake is calculated
  7. Piranha Games\MechWarrior Online\Game\GameData.pak\Libs\Items\ItemStats.xml
  8. How screen shake is calculated
  9. Piranha Games\MechWarrior Online\Game\GameData.pak\Libs\Items\ItemStats.xml
  10. How screen shake is calculated
  11. Piranha Games\MechWarrior Online\Game\GameData.pak\Libs\Items\ItemStats.xml
  12. How screen shake is calculated
  13. Piranha Games\MechWarrior Online\Game\GameData.pak\Libs\Items\ItemStats.xml
  14. How screen shake is calculated
  15. Piranha Games\MechWarrior Online\Game\GameData.pak\Libs\Items\ItemStats.xml
  16. How screen shake is calculated
  17. Piranha Games\MechWarrior Online\Game\GameData.pak\Libs\Items\ItemStats.xml
  18. How screen shake is calculated

Subcategories

This category has the following 2 subcategories, out of 2 total.

L

  • LRM(10 P)

S

  • SRM(5 P)