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Long Range Missile(s) are semi-guided[1], that means they are NOT fire-and-forget. They will lock on to the target, but that doesn't mean the actual missiles will home directly to it. After being fired, they use their minimum range to gain altitude, arm and curve to the target which needs to be active until impact.

  1. A trade-off between gameplay and staying true to the BattleTech canon. The chance of missing is part of LRM gameplay.

Pages in category "LRM"

The following 9 pages are in this category, out of 9 total.