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Category:Confirmed Mechs

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Currently, only the following 'Mechs have been announced. These pages contain official MechWarrior:Online information and standard BattleTech Technical Readout information on these 'Mechs up until 3049 while we wait to learn more official game info about them.

Contents

Confirmed BattleMechs

Assault Class

Atlas

Atlas
Image
BattleMech Overview
AS7-D
Tonnage: 100 Assault
Speed: 54.0 km/h
Armor Points: 19 t (19.5t)
Heat Sinks: 20 single
Armament
1
1
1
4
Hardpoints List
Total JJ Modules ECM
Description

No other 'Mech on the field demands as much respect and fear as the 100 tons Atlas. First built during the height of the , General said:

...that it should be a 'Mech as powerful as possible, as impenetrable as possible, and as ugly and foreboding as conceivable, so that fear itself will be our ally!


Highlander

Highlander
Image
BattleMech Overview
Tonnage: 90 Assault
Speed: 54.0
Armor Points: ?
Jump Jets: Yes
Armament
1
1
1
2
Hardpoints List
Total JJ Modules ECM
Description

The Highlander is a Star League era 'Mech. The design was made famous when pilots would use their to land on other 'Mechs and crush them. The maneuver would become known as the "Highlander Burial".


Stalker

Stalker
Image
BattleMech Overview
STK-3F
Tonnage: 85 Assault
Speed: 54.0 km/h
Armor Points: 13.5 t (16.5t)
Heat Sinks: 20 single
Armament
2
2
2
4
Hardpoints List
Total JJ Modules ECM
Description

The Stalker is a pure assault 'Mech. None of the variants are capable carrying nor to any have more than 1 module slot available. The Torso twist range is likewise limited, ranging from 60° on most models to 85° on the . What it does carry however is some of the most numerous weapon slots available on any 'Mech. All models at minimum have 8 hardpoints and most carry even more, compared to the which only carries 6 - 8 hardpoints depending on the model. Stalker models also benefit from a large degree of specialization; each model carries a large number of one or two types of hardpoints, allowing effective "boat" builds.


Awesome

Awesome
Image
BattleMech Overview
AWS-8Q
Tonnage: 80 Assault
Speed: 54.0 km/h
Armor Points: 15 t (15.5t)
Heat Sinks: 28 single
Armament
3
1
Hardpoints List
Total JJ Modules ECM
Description

The Awesome is designed to lay down long range covering fire. The design is great for softening up the enemy and laying down covering fire for advancing front line forces.

Heavy Class

Orion

Orion
Image
BattleMech Overview
ON1-K
Tonnage: 75 Heavy
Speed: 64.8 km/h
Armor Points: 14 t
Heat Sinks: ? single
Armament
1
1
2
1
Hardpoints List
Total JJ Modules ECM
Description

The Orion was first built in 2456 as the ultimate BattleMech. The Orion is a dependable workhorse design that can handle almost any combat role, thanks to its mix of long- and short-range weaponry and its respectable 14 tons of armor. As BattleMech technology has improved, the Orion has been surpassed by other 'Mechs, but still finds itself utilized extensively on the modern battlefield, especially within the FWLM. The Orion has a maximum ground speed of 64.8 km/h, which is average for 'Mechs in the heavy weight class. Technicians love the Orion, because its spacious interior makes performing repairs and maintenance far easier than many other 'Mechs.


Cataphract

Cataphract
Image
BattleMech Overview
CTF-3D
Tonnage: 70 Heavy
Speed: 64.8 km/h
Armor Points: 11 t (14t)
Heat Sinks: 16 single
Armament
1
1
4
Hardpoints List
Total JJ Modules ECM
Description

The is an advanced front line brawler. High maneuverability and a wide selection of weapons makes this 'Mech ideal in urban combat operations.


Catapult

Catapult
Image
BattleMech Overview
CPLT-C1
Tonnage: 65 Heavy
Speed: 64.8 km/h
Armor Points: 10 t (13.5t)
Heat Sinks: 15 single
Armament
2
4
Hardpoints List
Total JJ Modules ECM
Description

The 65 tons Catapult is designed as a long-range, indirect fire support 'Mech, with a blistering amount of at its disposal. Perfect for raining down fire on enemies you can't even see. Difficult to counter - especially if it has a 'Mech spotting for it - the Catapult excels at staying out of enemy range and continuing to pound away with it's missiles.

With an excellent top speed of 64 km/h and , the Catapult has a surprising amount of manoeuvrability for a . If enemies get into close range four add to this 'Mechs already potent arsenal.

The Catapult is surprisingly agile and also a powerful missile support platform, but energy focused variants exist, most notably the Catapult CPLT-K2 ( Catapult) which uses 's; making this 'Mech quite a deadly, heavy hitting long ranged 'Mech.


JagerMech

JagerMech
Image
BattleMech Overview
JM6-S
Tonnage: 65 Heavy
Speed: 64.8 km/h
Armor Points: 6 t (13.5t)
Heat Sinks: 10 single
Armament
2
2
2
Hardpoints List
Total JJ Modules ECM
Description

The JagerMech is a support 'Mech that specializes medium to long range direct fire ballistic weapons.


Dragon

Dragon
Image
BattleMech Overview
DRG-1N
Tonnage: 60 Heavy
Speed: 86.4 km/h
Armor Points: 10 t (13t) out of 201 (13 tons)
Heat Sinks: 10 single
Armament
1
1
2
Hardpoints List
Total JJ Modules ECM
Description

The Dragon was originally designed in a bid to replace the . After the 'Mech was turned down by the SLDF, the design was picked up by the Draconis Combine in 2754. The Dragon is primarily built for long-range combat but is capable of handling most threats that close to shorter ranges. With an unusually high ground speed, the Dragon is capable of dictating the ranges that an enemy can engage.

|}

Medium Class

Centurion

Centurion
Image
BattleMech Overview
CN9-A
Tonnage: 50 Medium
Speed: 64.8 km/h
Armor Points: 8.5 t (11t)
Heat Sinks: 10 single
Armament
1
1
2
Hardpoints List
Total JJ Modules ECM
Description

The Centurion is a very popular 'Mech, especially among pilots from the . The most notable example of this 'Mech is the , which used to win the championship twice. The centurion is notable for having no weapon hard points in the left arm on any model, as the left arm is designed for mounting a melee hatchet, not available in MWO at this time.


Hunchback

Hunchback
Image
BattleMech Overview
HBK-4G
Tonnage: 50 Medium
Speed: 64.8 km/h
Armor Points: 10.5 t (11t)
Heat Sinks: 13 single
Armament
1
2
1
Hardpoints List
Total JJ Modules ECM
Description

The Hunchback is the quintessential street brawler. Its weapons are ideally suited to knife range fighting common in urban combat and few models carry weapons that reach farther than medium range. The Hunchback line of 'Mechs is well rounded, with models that specialize in missile, energy, and ballistic weapons.


Trebuchet

Trebuchet
Image
BattleMech Overview
TBT-5N
Tonnage: 50 Medium
Speed: 86.4 km/h
Armor Points: 7.5 t (7.5t)
Heat Sinks: 10 single
Armament
2
3
Hardpoints List
Total JJ Modules ECM
Description

The Trebuchet was designed as a partner for the . Where the was primarily medium to short range design, the Trebuchet fills the role of a long range support 'Mech.


Cicada

Cicada
Image
BattleMech Overview
CDA-2A
Tonnage: 40 Medium
Speed: 129.6 km/h
Armor Points: 4 t (9t)
Heat Sinks: 10 single
Armament
2
1
Hardpoints List
Total JJ Modules ECM
Description

The is an extremely fast 'Mech that is ideal for scouting and harassing. Most models carry a light load of weapons, but go very fast.

Light Class

Jenner

Jenner
Image
BattleMech Overview
JR7-D
Tonnage: 35 Light
Speed: 118.8 km/h
Armor Points: 4 t (7.5t) out of 119 (7.5 tons)
Heat Sinks: 10 single
Armament
1
4
Hardpoints List
Total JJ Modules ECM
Description

The Jenner is a , 35 ton 'Mech, fast and agile, representing the ideal quick strike fighter. Possessing incredible speed, , and respectable firepower, the Jenner is often able to play havok behind enemy lines.

Not outfitted with much , the Jenner lives by , holding still is a death sentence. Thus pilots must become familiar with weaving through opponents, turning to fire at their exposed backs. , and knowing to always move, always find your opponents weak spots are key to becoming a successful Jenner Pilot.


Raven

Raven
Image
BattleMech Overview
RVN-3L
Tonnage: 35 Light
Speed: 97.2 km/h
Armor Points: 4.5 t(FF) (7.5t)
Heat Sinks: 12 single
Armament
2
1
1
1
Hardpoints List
Total JJ Modules ECM
Description

The Raven is the premier scout 'Mech. Featuring advanced sensor gathering and jamming equipment, this spotter 'Mech is useful as a target acquisition platform for heavier fire support units like the .


Spider

Spider
Image
BattleMech Overview
SDR-5V
Tonnage: 30 Light
Speed: 129.6 km/h
Armor Points: 3.5 t (7t)
Heat Sinks: 10 single
Armament
2
Hardpoints List
Total JJ Modules ECM
Description

The Spider is a fast and agile scout. All models possess incredible speed and unmatched jumping ability.


Commando

Commando
Image
BattleMech Overview
COM-2D
Tonnage: 25 Light
Speed: 97.2 km/h
Armor Points: 3 t (4t)
Heat Sinks: 10 single
Armament
1
1
1
Hardpoints List
Total JJ Modules ECM
Description

The Commando is a 25 ton scout 'Mech capable of both recon and providing close range support to heavier 'Mechs. All Commandos, except the make use of a mix of 4 energy and missile .


Flea

Flea
Image
BattleMech Overview
FLE-17
Tonnage: 20 Light
Speed: 97.2 km/h
Armor Points: Unknown out of Unknown
Heat Sinks: Unknown single
Armament
1
4
Hardpoints List
Total JJ Modules ECM
Description

The Flea was originally a design first produced in 2475. Production during the Succession Wars was fairly rare until the appearance of .

All stock models have high firepower for their weight class. Speed and armor is mediocre.

Pages in category "Confirmed Mechs"

The following 20 pages are in this category, out of 20 total.