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Category:Confirmed Mechs

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Currently, only the following 'Mechs have been announced. These pages contain official MechWarrior:Online information and standard BattleTech Technical Readout information on these 'Mechs up until 3049 while we wait to learn more official game info about them.

Contents

Confirmed BattleMechs

Assault Class

Atlas

Atlas
Image
Atlas concept.jpg
BattleMech Overview
AS7-D
Tonnage: 100 Assault
Speed: 54.0 km/h
Armor Points: 19 t (19.5t)
Heat Sinks: 20 single
Armament
Autocannon 20 1
LRM 20 1
SRM 6 1
Medium Laser 4
Hardpoints List
Total JJ Modules ECM
Description

No other 'Mech on the field demands as much respect and fear as the 100 tons Atlas. First built during the height of the Star League, General Aleksandr Kerensky said:

...that it should be a 'Mech as powerful as possible, as impenetrable as possible, and as ugly and foreboding as conceivable, so that fear itself will be our ally!
Read this 'Mech's full page here


Highlander

Highlander
Image
Highlander Concept.jpg
BattleMech Overview
Tonnage: 90 Assault
Speed: 54.0
Armor Points: ?
Jump Jets: Yes
Armament
Gauss Rifle 1
LRM 20 1
SRM 6 1
Medium Laser 2
Hardpoints List
Total JJ Modules ECM
Description

The Highlander is a Star League era 'Mech. The design was made famous when pilots would use their Jump Jets to land on other 'Mechs and crush them. The maneuver would become known as the "Highlander Burial".

Read this 'Mech's full page here


Stalker

Stalker
Image
Stalker Concept.jpg
BattleMech Overview
STK-3F
Tonnage: 85 Assault
Speed: 54.0 km/h
Armor Points: 13.5 t (16.5t)
Heat Sinks: 20 single
Armament
LRM 10 2
Large Laser 2
SRM 6 2
Medium Laser 4
Hardpoints List
Total JJ Modules ECM
Description

The Stalker is a pure assault 'Mech. None of the variants are capable carrying ECM nor to any have more than 1 module slot available. The Torso twist range is likewise limited, ranging from 60° on most models to 85° on the STK-3F. What it does carry however is some of the most numerous weapon hardpoint slots available on any 'Mech. All models at minimum have 8 hardpoints and most carry even more, compared to the Atlas which only carries 6 - 8 hardpoints depending on the model. However, all of the non-Hero 'mech variants of the Stalker are limited to only energy and missile weapon hardpoints, without the ability to carry any ballistic weapons. The Stalker is a popular "boat" 'mech, often used for configurations which carry large numbers of just one or two types of weapons designed for a particular style of combat - Medium Lasers and SRMs for close-range brawling; LRMs for long-range support; or PPCs or Large Lasers for high-damage direct fire alpha strikes.

Read this 'Mech's full page here


BattleMaster

BattleMaster
Image
BattleMech Overview
BLR-1G
Tonnage: 85 Assault
Speed: 64.8 km/h
Armor Points: 13.5 t (16.5t)
Heat Sinks: ? single
Armament
PPC 1
Medium Laser 6
Machine Gun 2
SRM 6 1
Hardpoints List
Total JJ Modules ECM
Description

The BattleMaster is a 85 ton assault mech released as part of the phoenix package.


Read this 'Mech's full page here


Victor

Victor
Image
BattleMech Overview
VTR-9B
Tonnage: 80 Assault
Speed: 64.8 km/h
Armor Points: 11.5 t (15.5t)
Heat Sinks: ? single
Armament
AC20 1
Medium Laser 2
SRM 4 1
Hardpoints List
Total JJ Modules ECM
Description

The Victor was built in 2508 under contract to the Terran Hegemony as a support 'Mech with jump capabilities.

Read this 'Mech's full page here

Awesome

Awesome
Image
Awesome Concept.jpg
BattleMech Overview
AWS-8Q
Tonnage: 80 Assault
Speed: 54.0 km/h
Armor Points: 15 t (15.5t)
Heat Sinks: 28 single
Armament
PPC 3
Small Laser 1
Hardpoints List
Total JJ Modules ECM
Description

The Awesome is designed to lay down long range covering fire. The design is great for softening up the enemy and laying down covering fire for advancing front line forces.

Read this 'Mech's full page here

|}

Heavy Class

Orion

Orion
Image
Orion.jpg
BattleMech Overview
ON1-K
Tonnage: 75 Heavy
Speed: 64.8 km/h
Armor Points: 14 t
Heat Sinks: ? single
Armament
Autocannon 10 1
LRM 15 1
Medium Laser 2
SRM 4 1
Hardpoints List
Total JJ Modules ECM
Description

The Orion was first built in 2456 as the ultimate BattleMech. The Orion is a dependable workhorse design that can handle almost any combat role, thanks to its mix of long- and short-range weaponry and its respectable 14 tons of armor. As BattleMech technology has improved, the Orion has been surpassed by other 'Mechs, but still finds itself utilized extensively on the modern battlefield, especially within the FWLM. The Orion has a maximum ground speed of 64.8 km/h, which is average for 'Mechs in the heavy weight class. Technicians love the Orion, because its spacious interior makes performing repairs and maintenance far easier than many other 'Mechs.

Read this 'Mech's full page here


Cataphract

Cataphract
Image
Cataphract Concept.jpg
BattleMech Overview
CTF-3D
Tonnage: 70 Heavy
Speed: 64.8 km/h
Armor Points: 11 t (14t)
Heat Sinks: 16 single
Armament
LB 10-X AC 1
Ultra AC/5 1
Medium Laser 4
Hardpoints List
Total JJ Modules ECM
Description

The Cataphract is an advanced front line brawler. High maneuverability and a wide selection of weapons makes this 'Mech ideal in urban combat operations.

Read this 'Mech's full page here


Catapult

Catapult
Image
MechWarrior Online Catapult Concept.jpg
BattleMech Overview
CPLT-C1
Tonnage: 65 Heavy
Speed: 64.8 km/h
Armor Points: 10 t (13.5t)
Heat Sinks: 15 single
Armament
LRM 15 2
Medium Laser 4
Hardpoints List
Total JJ Modules ECM
Description

The 65 tons Catapult is designed as a long-range, indirect fire support 'Mech, with a blistering amount of missile Hardpoints at its disposal. Perfect for raining down fire on enemies you can't even see. Difficult to counter - especially if it has a Scout 'Mech spotting for it - the Catapult excels at staying out of enemy range and continuing to pound away with it's missiles.

With an excellent top speed of 64 km/h and Jump Jets, the Catapult has a surprising amount of maneuverability for a Heavy Mech. If enemies get into close range four medium Lasers add to this 'Mechs already potent arsenal.

The Catapult is surprisingly agile and also a powerful missile support platform, but energy focused variants exist, most notably the Catapult CPLT-K2 (Kurita Catapult) which uses PPC's; making this 'Mech quite a deadly, heavy hitting long ranged 'Mech.

Read this 'Mech's full page here


JagerMech

JagerMech
Image
JagerMech Concept.jpg
BattleMech Overview
JM6-S
Tonnage: 65 Heavy
Speed: 64.8 km/h
Armor Points: 6 t (13.5t)
Heat Sinks: 10 single
Armament
Autocannon 5 2
Autocannon 2 2
Medium Laser 2
Hardpoints List
Total JJ Modules ECM
Description

The JagerMech is a support 'Mech that specializes medium to long range direct fire ballistic weapons.

Read this 'Mech's full page here


ThunderBolt

ThunderBolt
Image
BattleMech Overview
TDR-5S
Tonnage: 65 Heavy
Speed: 64.8 km/h
Armor Points: 13 t (13.5t)
Heat Sinks: ? single
Armament
Large Laser 1
LRM 15 1
Medium Laser 3
SRM 2 1
Machine Gun 2
Hardpoints List
Description
ThunderBolt
Read this 'Mech's full page here


Dragon

Dragon
Image
Dragon concept.jpg
BattleMech Overview
DRG-1N
Tonnage: 60 Heavy
Speed: 86.4 km/h
Armor Points: 10 t (13t) out of 201 (13 tons)
Heat Sinks: 10 single
Armament
Autocannon 5 1
LRM 10 1
Medium Laser 2
Hardpoints List
Total JJ Modules ECM
Description

The Dragon was originally designed in a bid to replace the Shadow Hawk. After the 'Mech was turned down by the SLDF, the design was picked up by the Draconis Combine in 2754. The Dragon is primarily built for long-range combat but is capable of handling most threats that close to shorter ranges. With an unusually high ground speed, the Dragon is capable of dictating the ranges that an enemy can engage.

Read this 'Mech's full page here

|}

Medium Class

Shadow Hawk

Shadow Hawk
Image
BattleMech Overview
SHD-2H
Tonnage: 55 Heavy
Speed: 86.4 km/h
Armor Points: 14 t (14t)
Heat Sinks: ? single
Armament
Autocannon 5 1
LRM 5 1
SRM 2 1
Medium Laser 1
Hardpoints List
Total JJ Modules ECM
Description

The Shadow Hawk is quite a versatile and speedy medium mech. An old Star League Design it has never fallen out of favour due to its significant firepower for its weight class. Either used to command light mech companies or as a spotter for heavier mechs; with its jump jets this mech can be used as a raider or scout. It was succeeded by the Dragon in the DCMS.

Read this 'Mech's full page here


Centurion

Centurion
Image
Centurion concept.jpg
BattleMech Overview
CN9-A
Tonnage: 50 Medium
Speed: 64.8 km/h
Armor Points: 8.5 t (11t)
Heat Sinks: 10 single
Armament
Autocannon 10 1
LRM 10 1
Medium Laser 2
Hardpoints List
Total JJ Modules ECM
Description

The Centurion is a very popular medium 'Mech, especially among pilots from the Federated Suns. The most notable example of this 'Mech is the Yen-Lo-Wang, which used to win the Solaris championship twice. Most Centurion variants feature missile hardpoints in their left torso and a pair of medium lasers mounted in the center torso, with either a ballistic weapon or additional energy hardpoints in the right arm depending on model. The 'mech's left arm has armor plating resembling a small shield, and as none of the Centurion models have any weapon hardpoints in this arm, many Centurion pilots master the art of torso twisting to protect themselves from incoming fire with the "shield arm." Partially due to this tactic and partially because of favorable hitboxes, the Centurion is also noted in MWO for being a very resilient 'mech, often able to absorb much more damage than one would expect for a 'mech of its size and continue fighting.

Read this 'Mech's full page here


Hunchback

Hunchback
Image
Hunchback concept.jpg
BattleMech Overview
HBK-4G
Tonnage: 50 Medium
Speed: 64.8 km/h
Armor Points: 10.5 t (11t)
Heat Sinks: 13 single
Armament
Autocannon 20 1
Medium Laser 2
Small Laser 1
Hardpoints List
Total JJ Modules ECM
Description

The Hunchback is the quintessential street brawler. Its weapons are ideally suited to knife range fighting common in urban combat and few models carry weapons that reach farther than medium range. The Hunchback line of 'Mechs is well rounded, with models that specialize in missile, energy, and ballistic weapons.

Read this 'Mech's full page here


Trebuchet

Trebuchet
Image
Trebuchet Concept Art.jpg
BattleMech Overview
TBT-5N
Tonnage: 50 Medium
Speed: 86.4 km/h
Armor Points: 7.5 t (7.5t)
Heat Sinks: 10 single
Armament
LRM 15 2
Medium Laser 3
Hardpoints List
Total JJ Modules ECM
Description

The Trebuchet was designed as a partner for the Centurion. While the Centurion is a primarily medium to short range design, the Trebuchet fills the role of a long range support 'Mech.

Read this 'Mech's full page here


Cicada

Cicada
Image
Cicada concept art.jpg
BattleMech Overview
CDA-2A
Tonnage: 40 Medium
Speed: 129.6 km/h
Armor Points: 4 t (9t)
Heat Sinks: 10 single
Armament
Medium Laser 2
Small Laser 1
Hardpoints List
Total JJ Modules ECM
Description

The Cicada is an extremely fast 'Mech that is ideal for scouting and harassing. Most models carry a light load of weapons, but go very fast.

Read this 'Mech's full page here

Light Class

Jenner

Jenner
Image
Jenner concept.jpg
BattleMech Overview
JR7-D
Tonnage: 35 Light
Speed: 118.8 km/h
Armor Points: 4 t (7.5t) out of 119 (7.5 tons)
Heat Sinks: 10 single
Armament
SRM 6 1
Medium Laser 4
Hardpoints List
Total JJ Modules ECM
Description

The Jenner is a Light, 35 ton 'Mech, fast and agile, representing the ideal quick strike fighter. Possessing incredible speed, Jump Jets, and respectable firepower, the Jenner is often able to play havok behind enemy lines.

Not outfitted with much armor, the Jenner lives by speed, holding still is a death sentence. Thus pilots must become familiar with weaving through opponents, turning to fire at their exposed backs. Heat management, and knowing to always move, always find your opponents weak spots are key to becoming a successful Jenner Pilot.

Read this 'Mech's full page here


Raven

Raven
Image
Raven Concept.jpg
BattleMech Overview
RVN-3L
Tonnage: 35 Light
Speed: 97.2 km/h
Armor Points: 4.5 t(FF) (7.5t)
Heat Sinks: 12 single
Armament
Medium Laser 2
SRM 6 1
NARC Beacon 1
TAG Laser 1
Hardpoints List
Total JJ Modules ECM
Description

The Raven is the premier scout 'Mech. Featuring advanced sensor gathering and jamming equipment, this spotter 'Mech is useful as a target acquisition platform for heavier fire support units like the Catapult.

Read this 'Mech's full page here


Spider

Spider
Image
SpiderConcept.jpg
BattleMech Overview
SDR-5V
Tonnage: 30 Light
Speed: 129.6 km/h
Armor Points: 3.5 t (7t)
Heat Sinks: 10 single
Armament
Medium Laser 2
Hardpoints List
Total JJ Modules ECM
Description

The Spider is a fast and agile scout. All models possess incredible speed and unmatched jumping ability.

Read this 'Mech's full page here


Commando

Commando
Image
CommandoConcept.jpg
BattleMech Overview
COM-2D
Tonnage: 25 Light
Speed: 97.2 km/h
Armor Points: 3 t (4t)
Heat Sinks: 10 single
Armament
SRM 6 1
SRM 4 1
Medium Laser 1
Hardpoints List
Total JJ Modules ECM
Description

The Commando is a 25 ton scout 'Mech capable of both recon and providing close range support to heavier 'Mechs. All Commandos, except the Death's Knell Hero Mech make use of a mix of 4 energy and missile Hardpoints.

Read this 'Mech's full page here


Flea

Flea
Image
Flea concept.jpg
BattleMech Overview
FLE-17
Tonnage: 20 Light
Speed: 97.2 km/h
Armor Points: Unknown out of Unknown
Heat Sinks: Unknown single
Armament
Flamer 1
Small Laser 4
Hardpoints List
Total JJ Modules ECM
Description

The Flea was originally a Free Worlds League design first produced in 2475. Production during the Succession Wars was fairly rare until the appearance of Wolf's Dragoons.

All stock models have high firepower for their weight class. Speed and armor is mediocre.

Read this 'Mech's full page here


Locust

Locust
Image
Locust.png
BattleMech Overview
LCT-1V
Tonnage: 20 Light
Speed: 129.6 km/h
Armor Points: Unknown out of Unknown
Heat Sinks: Unknown single
Armament
Medium Laser 1
Machine Gun 2
Hardpoints List
Total JJ Modules ECM
Description

The Locust is one of the most common BattleMechs in existence, having been produced since the design was introduced by Bergan Industries in 2499. The Locust was built exclusively for reconnaissance. The design uses a 160-rated LTV Fusion Engine to attain speeds of up to 129.6 km/h. With such phenomenal speed the Locust is capable of outrunning most enemies. In a situation where it is unable to outrun its enemies, it has a light array of weapons with which to defend itself. As of 3050, it is estimated that over 2,000 Locusts are in service throughout the Inner Sphere.

Read this 'Mech's full page here