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MechWarrior Online Wiki
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C-Bill
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== Part Four: Spending Your MC Wisely == Many people who play MWO will never buy any MC. Other than the limiting factor of only four 'Mech bays, there is nothing to keep a free only player from getting just as much out of the game as someone who buys MC by the truckload. However, for those that do choose to buy MC, there are some definitely value considerations on how to spend it. The following list of what to spend your MC is arranged by highest value to lowest.This is a completely opinion based list so be sure to consider the reasoning behind each listing. The only person who can ultimately decide what is worth spending your hard earned money on, is you. === Unlocking Mech Bays for 300MC per Bay === Unlocking a new 'Mech bay costs around $1.38 in US Dollars. This is a fairly low price, and if you do not unlock any new 'Mech bays, you will be limited to playing with only 4 of the currently 54 unique 'Mech variants. A great deal of the fun in MWO is building, tweaking, learning, and mastering a new 'Mech. Because of the fairly low price, and how important it is to getting the most out of MWO, I consider unlocking 'Mech bays the best use of MC. === Adding Premium Time === Premium time is a great investment that will speed up your C-Bill gain like nothing else. No matter how much MC you have, you still need C-Bills to load out your 'Mech. Premium time not only boosts your C-Bill gain by 50%, it boosts your XP gain by 50% as well. At about $11.50 for a month worth of premium, the cost is not unreasonable, and the gains are quite high. === Buying Hero Mechs === [[Hero Mechs]] are unique 'Mech variants with a custom paint job and a 30% boost to C-Bills you earn using them. Unlike premium time, hero 'Mechs are permanent, so you can access that 30% bonus any time you want for the rest of your MWO life. But most people don’t want to play with the same 'Mech all the time, and eventually your hero 'Mech may start to feel like a grind to play. Since premium time boosts C-Bills on any 'Mech, hero 'Mechs are just not as good of a value. Of course nothing boosts C-Bill gain like having both at once. === Converting XP to GXP === Whenever you earn 'Mech specific [[MXP]], you also earn a small amount of general XP, or [[GXP]]. While 'Mech XP can only be spent on the 'Mech that earned it, GXP can be spent on any 'Mech you own. More importantly, GXP is the only way to unlock [[Modules]] on the [[Pilot Lab#Pilot Tree|Pilot Tree]]. GXP takes an eternity to earn naturally. But if you want to get your hands on module goodies faster, you can spend MC to convert you XP to GXP. To convert the 15,000 XP needed to unlock the most expensive modules only costs 600MC, or about $2.80. The cost is very reasonable, and it can save you a huge amount of time. === Buying Cockpit Items === Cockpit items are a completely vanity buy. They range from bobble head dashboard figures you can see as you plod along in your 'Mech, to noble house banners that are not even in view unless you specifically turn to look at them. These items range from 100 to 1000 MC, or from about $0.45 to $4.60 in US Dollars. Your cockpit items are visible to other players when they spectate you and they can be traded between 'Mechs; once you buy them, they are yours forever. === Buying Mech Patterns and Paint === Custom 'Mech paint jobs have two parts, [[pattern]], and color scheme. Patterns can only be bought with MC. Most of the paint colors can also only be bought with MC, but there is a small set of basic colors that you can buy with C-Bills. Paint job costs depend on the pattern and paints you use, and will run you anywhere from 250 MC all the way up to 1500 MC. Currently, paint jobs and pattern purchases are unlocks. So if you spend a chunk of change on painting your [[Atlas]] all purple (which is awesome), and then get tired of being mocked in matches, you don't have to pay again to go back to your original scheme. === Buying Non-Hero Mechs === The least efficient use of MC is to use it to buy normal 'Mechs. A single 'Mech is going to cost you anywhere from around $5 for lights, to over $15 for assaults. For those prices you could keep yourself in premium time and earn more than enough C-Bills to buy the 'Mechs you want with. If there is a new 'mech coming into the game soon, try to save up your C-Bills ahead of time so you are not tempted to drop a massive chunk of MC to get it on day one. <ref>Much of the content of this page is based on the [http://mwomercs.com/forums/topic/92586-80bit%E2%80%99s-c-bill-mc-guide/ C-Bill guide] written by 80bit</ref>
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