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Atlas

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No other 'Mech on the field demands as much respect and fear as the 100 tons Atlas. First built during the height of the Star League, General Aleksandr Kerensky said:

...that it should be a 'Mech as powerful as possible, as impenetrable as possible, and as ugly and foreboding as conceivable, so that fear itself will be our ally!



"WANT A MECH THAT CAN LEVEL A CITY... BUT TAKE A DAY TO REACH IT? WE HAVE YOUR MECH."

Note: Founders 'Mechs have a unique skin.


Available Models[edit | edit source]


AS7-D
AS7-D.png
Overview
Base: Atlas
Introduced: 2755
Tonnage: 100
Class: Assault
Cbill.png  Cost: 9,676,072
MC.png  Cost: 3,870
Hardpoints
Center Torso: 2
Right Arm: 1
Left Arm: 1
Right Torso: 2
Left Torso: 2
AMS: LA
ECM Capable: No
Jump Jets: No
Mech Module Slots: 2
Weapon Module Slots: 2
Consumable Module Slots: 2


AS7-D

The Atlas AS7-D is one of the most famous and feared 'Mechs of all time. Its Autocannon 20 alone is capable of crippling lighter 'Mechs in one shot. Adding to that the quartet of Medium Lasers and SRM 6, the AS7-D is a dangerous short to medium range combatant. The LRM 20 adds long range bombardment capability.

Read this 'Mech's full page here


AS7-D-DC
AS7-D-DC.png
Overview
Base: Atlas
Introduced: 2776
Tonnage: 100
Class: Assault
Cbill.png  Cost: 10,486,012
MC.png  Cost: 4,195
Hardpoints
Right Arm: 1
Left Arm: 1
Right Torso: 2
Left Torso: 3
AMS: LA
ECM Capable: Yes
Jump Jets: No
Mech Module Slots: 1
Weapon Module Slots: 1
Consumable Module Slots: 2


AS7-D-DC

The AS7-D-DC is a modification of the AS7-D that equips the newly reintroduced Command Console. This piece of equipment enhances the MechWarrior's command and control capability. To make room for this, Two Medium Lasers and a ton of ammo are removed. Also notable, is this Mechs ability to carry an ECM.

Read this 'Mech's full page here


AS7-RS
AS7-RS.png
Overview
Base: Atlas
Introduced: 2892
Tonnage: 100
Class: Assault
Cbill.png  Cost: 9,358,066
MC.png  Cost: 3,745
Hardpoints
Right Arm: 2
Left Arm: 2
Right Torso: 1
Left Torso: 2
AMS: LA
ECM Capable: No
Jump Jets: No
Mech Module Slots: 2
Weapon Module Slots: 2
Consumable Module Slots: 2


AS7-RS

The AS7-RS is a Succession Wars era version of the Atlas that attempts to recreate the Star League's Atlas II using technology available at the time. The result is a 'Mech with a focus on medium ranged combat in contrast to the AS7-D's close range brawling loadout.

Read this 'Mech's full page here


AS7-K
AS7-K.png
Overview
Base: Atlas
Introduced: 3049
Tonnage: 100
Class: Assault
Cbill.png  Cost: 13,691,066
MC.png  Cost: 5,480
Hardpoints
Center Torso: 2
Right Arm: 1
Left Arm: 1
Right Torso: 1
Left Torso: 1
AMS: RT, LT
ECM Capable: No
Jump Jets: No
Mech Module Slots: 2
Weapon Module Slots: 2
Consumable Module Slots: 2


AS7-K

The AS7-K is a new production model of the Atlas that sees the return of several Lostech technologies. Tonnage is freed up through the use of a light weight XL Engine. Almost the entire weapons loadout is replaced with one designed for long range fire. Most notable is the Gauss Rifle. While doing slightly less damage than the traditional Autocannon 20, the far superior range more than makes up for it and compliments the range profile of the LRM 20. Additionally, two new ER Large Lasers adds reliable long range punch while two Medium Pulse Lasers add accurate close range punch. Finally, for defense, the AS7-K includes an Anti-Missile System.

Read this 'Mech's full page here


AS7-BH
AS7-BH.png
Overview
Base: Atlas
Introduced: 2755
Tonnage: 100
Class: Assault
MC.png  Cost: 7,500
Hardpoints
Right Arm: 3
Left Arm: 3
Right Torso: 1
Left Torso: 1
AMS: LA
ECM Capable: No
Jump Jets: No
Mech Module Slots: 1
Weapon Module Slots: 3
Consumable Module Slots: 2


AS7-BH

The Atlas AS7-BH "Boar's Head" is a Hero variant of the Atlas. It benefits from the 30% C-Bill Bonus provided by all Hero Mechs.

Read this 'Mech's full page here


AS7-S
AS7-S.png
Overview
Base: Atlas
Tonnage: 100
Class: Assault
Cbill.png  Cost: 9,820,075
MC.png  Cost: 3,930
Hardpoints
Center Torso: 2
Right Arm: 1
Left Arm: 1
Right Torso: 1
Left Torso: 4
AMS: LA
ECM Capable: No
Jump Jets: No
Mech Module Slots: 2
Weapon Module Slots: 2
Consumable Module Slots: 2


AS7-S

The Atlas AS7-S has a loadout similar to the AS7-D variant, but adds two Streak SRM 2 launchers. This gives it a total of four missile hardpoints, all in the left torso, but sacrifices the -D's second ballistic hardpoint.

Read this 'Mech's full page here




BattleMech Hardpoint List[edit | edit source]


Concept Art[edit | edit source]


By Alex Iglesias




Changelog[edit | edit source]

  • November 6, 2012: Atlas default skin switched from Red/Gray to Forest green.

References[edit | edit source]

Assault Mechs