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Orion

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The Orion was first built in 2456 as the ultimate BattleMech. The Orion is a dependable workhorse design that can handle almost any combat role, thanks to its mix of long- and short-range weaponry and its respectable 14 tons of armor. As BattleMech technology has improved, the Orion has been surpassed by other 'Mechs, but still finds itself utilized extensively on the modern battlefield, especially within the FWLM. The Orion has a maximum ground speed of 64.8 km/h, which is average for 'Mechs in the heavy weight class. Technicians love the Orion, because its spacious interior makes performing repairs and maintenance far easier than many other 'Mechs.



"A poor man's Atlas." -Technical Readout: 3050 Upgrade, p. 83



Available Models[edit | edit source]


ON1-K
ON1-K.png
Overview
Base: Orion
Introduced: 2525
Tonnage: 75
Class: Heavy
Cbill.png  Cost: 6,510,685
MC.png  Cost: 2,605
Hardpoints
Right Arm: 2
Left Arm: 2
Right Torso: 1
Left Torso: 2
AMS: LT
ECM Capable: No
Jump Jets: No
Mech Module Slots: 1
Weapon Module Slots: 2
Consumable Module Slots: 2


ON1-K

The ON1-K was the first Orion variant. It has the most energy hardpoints with two in each arm. Two missile hardpoints are in the left torso. The ballistic hardpoint in the right torso is standard across all Orion variants.

Read this 'Mech's full page here


ON1-M
ON1-M.png
Overview
Base: Orion
Introduced: 3049
Tonnage: 75
Class: Heavy
Cbill.png  Cost: 10,715,293
MC.png  Cost: 4,290
Hardpoints
Center Torso: 1
Right Arm: 2
Left Arm: 1 1
Right Torso: 1
Left Torso: 1
AMS: LT
ECM Capable: No
Jump Jets: No
Mech Module Slots: 1
Weapon Module Slots: 2
Consumable Module Slots: 2


ON1-M

The ON1-M is an upgrade of the ON1-K using recovered Star League technology (Lostech). The 300 STD engine has been replaced with a 300 XL and it now uses Double Heat Sinks. An LB 10-X takes the place of the AC 10. The freed up tonnage goes towards upgrading the LRM 15 to an LRM 20, CASE is added to both side torsos, and a NARC Beacon added.

In terms of hardpoints, the ON1-M exchanges one energy hardpoint in the left arm for a missile hardpoint and adds a missile hardpoint to the center torso. However, it loses one missile hardpoint in the left torso.

Read this 'Mech's full page here


ON1-V
ON1-V.png
Overview
Base: Orion
Tonnage: 75
Class: Heavy
Cbill.png  Cost: 6,628,263
MC.png  Cost: 2,655
Hardpoints
Right Arm: 1 1
Left Arm: 1 1
Right Torso: 2
Left Torso: 1
AMS: LT
ECM Capable: No
Jump Jets: No
Mech Module Slots: 1
Weapon Module Slots: 2
Consumable Module Slots: 2


ON1-V

The ON1-V adds an SRM 4 to each arm, but drops the SRM 4 in the left torso and some armor to do so. It also gains a second ballistic hardpoint.

Read this 'Mech's full page here


ON1-VA
ON1-VA.png
Overview
Base: Orion
Introduced: 2901
Tonnage: 75
Class: Heavy
Cbill.png  Cost: 6,247,565
MC.png  Cost: 2,500
Hardpoints
Right Arm: 1 2
Left Arm: 1 2
Right Torso: 1
AMS: LT
ECM Capable: No
Jump Jets: No
Mech Module Slots: 1
Weapon Module Slots: 2
Consumable Module Slots: 2


ON1-VA

Similar to the ON1-V, the ON1-VA sacrifices the LRM launcher for more heat sinks and armor. As a result, it has no weapon hardpoints in the left torso, but has one energy and two missile hardpoints in each arm.

Read this 'Mech's full page here


ON1-P
ON1-P.png
Overview
Base: Orion
Tonnage: 75
Class: Heavy
MC.png  Cost: 5,625
Hardpoints
Right Arm: 1
Left Arm: 1
Right Torso: 2
Left Torso: 1 2
AMS: LT
ECM Capable: No
Jump Jets: No
Mech Module Slots: 1
Weapon Module Slots: 2
Consumable Module Slots: 2


ON1-P

Instantly recognizable from across the battlefield, the ON1-P "Protector" brings a varied loadout that makes it a capable combatant at any range. Like all Hero Mechs, the Protector grants a 30% Cbill.png  C-Bill bonus.

Read this 'Mech's full page here





BattleMech Hardpoint List[edit | edit source]