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Equipment Overview
Machine Gun [MG] 
Machine Gun
Equipment Type: Ballistic Weapon 
Tonnage: 0.5 tons
Ammo per Ton: 2200 
Critical Slots: 1  
Item Health: 5  
Cost: Cbill 10,000  
Sell: Cbill 5,000  
Equipment Specifications
Recycle: 0.1
Damage: 0.1 
DPS: 1
Heat: 0
HPS: 0
Range: 130m 
Maximum Range: 260m
Projectile Velocity: 100
Projectile Spread: 0.84
Impulse: 0.001
Cockpit Shake: 0.0001

 

[1][2]



Overview[ | ]

While it is mainly seen mowing down infantry, the machine gun's incredible versatility has seen it put on 'Mechs. The machine gun's ability to fire continuously without generating heat makes it a useful asset in any MechWarriors arsenal. Machine guns are particularly useful in quad mountings like in the Cicada. Their rapid fire makes them prime candidates for making "critical hits".

Gameplay[ | ]

Currently, the Machine Gun does very little damage. However, it does incredible damage to internal structural components. It has a 39% chance to deal 1 Critical Hit, 22% chance to deal 2 critical hits, and 6% chance to deal 3 critical hits. The max damage each bullet can do is roughly 3 compared to the normal 0.1 point of damage each bullet does to armor. However if used correctly the machine guns can be used to devastate even Assault 'Mechs. A single Heavy Machine Gun will use 600 rounds per minute when fired continuously.

Related[ | ]

References[ | ]

  1. Piranha Games\MechWarrior Online\Game\GameData.pak\Libs\Items\ItemStats.xml
  2. How screen shake is calculated
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