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JR7-K Overview

JR7-K
JR7-K
Overview
Base: Jenner
Introduced: 3047
Tonnage: 35]
Class: Light
Cbill  Cost: 3,139,704
MC  Cost: 1,260
Stock Equipment
Engine: 245 STD
Speed: 118.8 km/h
Structure: Standard
Armor: 124 (52.1%)
Heat Sinks: 10 Single
Stock Armament
RA: 2 Medium Laser
LA: 2 Medium Laser
CT: 1 SRM 4
Hardpoints
Center Torso: 1
Right Arm: 2
Left Arm: 2
ECM location:  
AMS location: LT
ECM Capable: No
Jump Jets: 5/5
Mech Module Slots: 1
Weapon Module Slots: 2
Consumable Module Slots: 2
Chassis Attributes
Speed (min/max): 46.3 - 138.9
Speed Tweak Bonus: 50.9 - 152.7
Engine Ratings: 100 - 300
Movement Archetype: Tiny
Max Armor: 238
Pitch Twist
Arms 30°
Torso 20° 120°
Twist X Bonus: 132°/144°
Advanced Equipment
CASE Ferro Fibrous


401 [1]

Jenner Specs

BattleMech Engine Maneuverability Hardpoints Expenses
Series min / max Speed Torso Arms Total MC 
Models [km/h] Pitch/Twist Pitch/Turn
Jenner JR7-D 100 - 300 46.3 - 138.9 22° / 132° 30° / 0° 402 1205
Jenner JR7-F 100 - 300 46.3 - 138.9 20° / 120° 30° / 0° 600 1160
Jenner JR7-K 100 - 300 46.3 - 138.9 20° / 120° 30° / 0° 401 1260
Jenner JR7-F(C) 100 - 300 46.3 - 138.9 20° / 120° 30° / 0° 600 1450
Jenner JR7-D(S) 100 - 300 46.3 - 138.9 22° / 132° 30° / 0° 402 0
Jenner JR7-O 100 - 300 46.3 - 138.9 20° / 110° 30° / 0° 004 2625


Jenner Hardpoints

BattleMech Hardpoints
Mech Weapon Consumable
Series Jump Module Module Module
Model Jets Slots Slots Slots AMS RA RT HD CT LT LA
Jenner JR7-D 5/5 1 2 2 LT 2     2    2
Jenner JR7-F 5/5 1 2 2 LT 3          3
Jenner JR7-K 5/5 1 2 2 LT 2     1    2
Jenner JR7-F(C) 2/5 1 2 2 LT 3          3
Jenner JR7-D(S) 0/5 1 2 2 LT 2     2    2
Jenner JR7-O No 2 2 2 LT 1     2    1



Overview[ | ]

The JR7-K can be directly compared to the Jenner JR7-D. Both have identical movement profiles and have a similar hardpoint layout. Where the -D has two center torso mounted missile Hardpoints though, the -K has not one, but two additional module slots. Four arm mounted energy hardpoints make up the bulk of the available firepower though and allow the 'Mech to keep its weapons on target in rough terrain and while jumping through the air.

Stock Loadout[ | ]

The JR7-K is a recent model for the Jenner that upgrades the JR7-D with Ferro Fibrous armor. The lighter armor provides nearly the same protection, but allows the addition of CASE for the SRM 4 ammunition, which increases the 'Mech's overall durability.

Strengths[ | ]

The JR7-K can match the speed of the fastest 'Mechs available. Four arm mounted energy weapons allows the -K to accurately strike up close and a single torso mounted missile hardpoint allows the 'Mech to mount hardhitting SRMs. Additionally, three module slots, four if you unlock the master Efficiency, allows the 'Mech to take advantage of more modules than most available 'Mechs.

Weaknesses[ | ]

The JR7-K has one less missile hardpoint than the otherwise identical JR7-D. As an end game 'Mech though, the inclusion of three - four module slots will more than make up for that however. The lack of ECM does put it at a significant disadvantage when compared to other light 'Mechs that can mount the equipment, such as the Commando COM-2D and Raven RVN-3L.

Online Mech Lab Tools[]

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

Mech Build Guides[]

Get help, discuss, or show off your custom 'Mechs on the forums:


BattleMech Hardpoint List[]

Chassis Attributes Table[]

References[ | ]

  1. JR7-K.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Jenner\JR7-K.mdf)
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