Overview[edit | edit source]
The JR7-K can be directly compared to the Jenner JR7-D. Both have identical movement profiles and have a similar hardpoint layout. Where the -D has two center torso mounted missile Hardpoints though, the -K has not one, but two additional module slots. Four arm mounted energy hardpoints make up the bulk of the available firepower though and allow the 'Mech to keep its weapons on target in rough terrain and while jumping through the air.
Stock Loadout[edit | edit source]
The JR7-K is a recent model for the Jenner that upgrades the JR7-D with Ferro Fibrous armor. The lighter armor provides nearly the same protection, but allows the addition of CASE for the SRM 4 ammunition, which increases the 'Mech's overall durability.
Strengths[edit | edit source]
The JR7-K can match the speed of the fastest 'Mechs available. Four arm mounted energy weapons allows the -K to accurately strike up close and a single torso mounted missile hardpoint allows the 'Mech to mount hardhitting SRMs. Additionally, three module slots, four if you unlock the master Efficiency, allows the 'Mech to take advantage of more modules than most available 'Mechs.
Weaknesses[edit | edit source]
The JR7-K has one less missile hardpoint than the otherwise identical JR7-D. As an end game 'Mech though, the inclusion of three - four module slots will more than make up for that however. The lack of ECM does put it at a significant disadvantage when compared to other light 'Mechs that can mount the equipment, such as the Commando COM-2D and Raven RVN-3L.
Online Mech Lab Tools[edit source]
This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.
Mech Build Guides[edit source]
Get help, discuss, or show off your custom 'Mechs on the NoGutsNoGalaxy.net forums:
BattleMech Hardpoint List[edit source]
References[edit | edit source]