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Jenner JR7-K

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JR7-K
JR7-K.png
Overview
Base: Jenner
Introduced: 3047
Tonnage: 35
Class: Light
Cbill.png  Cost: 3,139,704
MC.png  Cost: 1,260
Stock Equipment
Engine: 245 STD
Speed: 118.8 km/h
Structure: Standard
Armor: 124 (52.1%)
Heat Sinks: 10 Single
Stock Armament
RA: 2 Medium Laser
LA: 2 Medium Laser
CT: 1 SRM 4
Hardpoints
Center Torso: 1
Right Arm: 2
Left Arm: 2
ECM location:  
AMS location: LT
ECM Capable?: No
Jump Jets: 5/5
Module Slots: 3
Chassis Attributes
Speed (min/max): 46.3 - 138.9
Speed Tweak Bonus: 50.9 - 152.7
Engine Ratings: 100 - 300
Movement Archetype: Tiny
Max Armor: 238
Pitch Twist
Arms 30°
Torso 20° 120°
Twist X Bonus: 132°/144°
Advanced Equipment
CASE Ferro Fibrous


[1] 100 300 46.3 138.9 20° / 120° 30° / 0° 401 JR7-K 20 {{{mechspec}}} "" is not a number. Jenner JR7-K.png Light 3047 245 STD 118.8 Standard 238 10 Single 1,260 RA 2 Medium Laser LA 2 Medium Laser CT 1 SRM 4 CASEFerro Fibrous

BattleMech Engine Maneuverability Hardpoints Expenses
Series min / max Speed Torso Arms Total Cbill.png  MC.png 
Models [km/h] Pitch/Twist Pitch/Turn
Jenner JR7-D 100 - 300 46.3 - 138.9 20° / 120° 30° / 0° 402 3,010,018 1,205
Jenner JR7-O 100 - 300 46.3 - 138.9 20° / 110° 30° / 0° 004 2,625
Jenner JR7-F 100 - 300 46.3 - 138.9 20° / 120° 30° / 0° 600 2,893,066 1,160
Jenner JR7-K 100 - 300 46.3 - 138.9 20° / 120° 30° / 0° 401 3,139,704 1,260
Jenner JR7-F(C) 100 - 300 46.3 - 138.9 20° / 120° 30° / 0° 600 1,450
Jenner JR7-D(S) 100 - 300 46.3 - 138.9 20° / 120° 30° / 0° 402 $10


BattleMech Hardpoints
Series Jump Module AMS RA RT HD CT LT LA
Models Jets Slots
Jenner JR7-D 5/5 2 LT 2 2 2
Jenner JR7-O No 3 LT 1 2 1
Jenner JR7-F 5/5 1 LT 3 3
Jenner JR7-K 5/5 3 LT 2 1 2
Jenner JR7-F(C) 2/5 1 LT 3 3
Jenner JR7-D(S) 0/5 2 LT 2 2 2

[edit] Overview

The JR7-K can be directly compared to the Jenner JR7-D. Both have identical movement profiles and have a similar hardpoint layout. Where the -D has two center torso mounted missile Hardpoints though, the -K has not one, but two additional module slots. Four arm mounted energy hardpoints make up the bulk of the available firepower though and allow the 'Mech to keep its weapons on target in rough terrain and while jumping through the air.

[edit] Stock Loadout

The JR7-K is a recent model for the Jenner that upgrades the JR7-D with Ferro Fibrous armor. The lighter armor provides nearly the same protection, but allows the addition of CASE for the SRM 4 ammunition, which increases the 'Mech's overall durability.

[edit] Strengths

The JR7-K can match the speed of the fastest 'Mechs available. Four arm mounted energy weapons allows the -K to accurately strike up close and a single torso mounted missile hardpoint allows the 'Mech to mount hardhitting SRMs. Additionally, three module slots, four if you unlock the master Efficiency, allows the 'Mech to take advantage of more modules than most available 'Mechs.

[edit] Weaknesses

The JR7-K has one less missile hardpoint than the otherwise identical JR7-D. As an end game 'Mech though, the inclusion of three - four module slots will more than make up for that however. The lack of ECM does put it at a significant disadvantage when compared to other light 'Mechs that can mount the equipment, such as the Commando COM-2D and Raven RVN-3L.

[edit] Online Mech Lab Tools

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[edit] Mech Build Guides

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[edit] BattleMech Hardpoint List

[edit] Chassis Attributes Table

[edit] References

  1. JR7-K.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Jenner\JR7-K.mdf)