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The Jenner is a Light, 35 ton 'Mech, fast and agile, representing the ideal quick strike fighter. Possessing incredible speed, Jump Jets, and respectable firepower, the Jenner is often able to play havok behind enemy lines. All Jenners lack lower arm actuators, so their arm mounted weapons are not able to traverse sideways.


Not outfitted with much armor, the Jenner lives by speed; holding still is a death sentence. Thus pilots must become familiar with weaving through opponents, turning to fire at their exposed backs. Heat management, and knowing to always move, always find your opponents weak spots are key to becoming a successful Jenner pilot.

Getting caught in a bad turn (or worse, holding still) will see your 'Mech torn apart in seconds. Always stay on the move, always maneuver, always shoot their backs. Use your Jump Jets to get out of bad situations, or jump into the middle of the enemy, and then jump out.

"If making people furious is your game - then we've got your 'Mech!"

Though primarily a House Kurita design, the Jenner is also present in other house militaries in large numbers.


"Speed and Firepower in one cute little package." - MeepSire

Note: Founders 'Mechs have a unique skin.


Available Models[]

JR7-D
JR7-D
Overview
Base: Jenner
Introduced: 2785
Tonnage: 35
Class: Light
MC  Cost: 1205
Hardpoints
Head:  
Center Torso: 2
Right Arm: 2
Left Arm: 2
Right Torso:  
Left Torso:   
AMS: LT
ECM Capable: 0
Jump Jets: 5/5
Mech Module Slots: 1
Weapon Module Slots: 2
Consumable Module Slots: 2


JR7-D[]

The JR7-D features a well-rounded hardpoint selection of four energy and two missile hardpoints, which allows it to take advantage of the weapons with the greatest weight-to-damage ratios, like Medium Lasers and SRMs.

Read this 'Mech's full page here

JR7-D(S)
JR7-D(S)
Overview
Base: Jenner
Introduced: 2785
Tonnage: 35
Class: Light
MC  Cost: 0
Hardpoints
Head:  
Center Torso: 2
Right Arm: 2
Left Arm: 2
Right Torso:  
Left Torso:   
AMS: LT
ECM Capable: 0
Jump Jets: 0/5
Mech Module Slots: 1
Weapon Module Slots: 2
Consumable Module Slots: 2


JR7-D(S)[]

The JR7-D(S) Sarah's Mech features a well rounded hardpoint selection of four energy and two missile hardpoints which allows it to take advantage of the weapons with the greatest weight to damage ratios like Medium Lasers and SSRM 2s. It's unique paint scheme, featuring unicorns, teddy bears, and rainbows, makes it easily identifiable. It was created in memory of Sarah Parries, a 5 year old victim of brain cancer, who died in early 2013. It was available for purchase from July-August 20th of 2013, using actual money only and with all proceeds donated to charity.

Read this 'Mech's full page here

JR7-D(S)
JR7-D(S)
Overview
Base: Jenner
Introduced: 2785
Tonnage: 35
Class: Light
MC  Cost: 0
Hardpoints
Head:  
Center Torso: 2
Right Arm: 2
Left Arm: 2
Right Torso:  
Left Torso:   
AMS: LT
ECM Capable: 0
Jump Jets: 0/5
Mech Module Slots: 1
Weapon Module Slots: 2
Consumable Module Slots: 2


JR7-D(S)[]

The JR7-D(S) Sarah's Mech features a well rounded hardpoint selection of four energy and two missile hardpoints which allows it to take advantage of the weapons with the greatest weight to damage ratios like Medium Lasers and SSRM 2s. It's unique paint scheme, featuring unicorns, teddy bears, and rainbows, makes it easily identifiable. It was created in memory of Sarah Parries, a 5 year old victim of brain cancer, who died in early 2013. It was available for purchase from July-August 20th of 2013, using actual money only and with all proceeds donated to charity.

Read this 'Mech's full page here

JR7-F
JR7-F
Overview
Base: Jenner
Tonnage: 35
Class: Light
MC  Cost: 1450
Hardpoints
Head:  
Center Torso:  
Right Arm: 3
Left Arm: 3
Right Torso:  
Left Torso:   
AMS: LT
ECM Capable: 0
Jump Jets: 2/5
Mech Module Slots: 1
Weapon Module Slots: 2
Consumable Module Slots: 2


JR7-F[]

The JR7-F features an all energy load out. With six energy Hardpoints, three in each arm, the -F is easily capable of tracking its targets on uneven terrain and while jumping through the sky.

Read this 'Mech's full page here

JR7-F
JR7-F
Overview
Base: Jenner
Tonnage: 35
Class: Light
MC  Cost: 1450
Hardpoints
Head:  
Center Torso:  
Right Arm: 3
Left Arm: 3
Right Torso:  
Left Torso:   
AMS: LT
ECM Capable: 0
Jump Jets: 2/5
Mech Module Slots: 1
Weapon Module Slots: 2
Consumable Module Slots: 2


JR7-F[]

The JR7-F features an all energy load out. With six energy Hardpoints, three in each arm, the -F is easily capable of tracking its targets on uneven terrain and while jumping through the sky.

Read this 'Mech's full page here

JR7-F
JR7-F
Overview
Base: Jenner
Introduced: 2784
Tonnage: 35
Class: Light
MC  Cost: 1160
Hardpoints
Head:  
Center Torso:  
Right Arm: 3
Left Arm: 3
Right Torso:  
Left Torso:   
AMS: LT
ECM Capable: 0
Jump Jets: 5/5
Mech Module Slots: 1
Weapon Module Slots: 2
Consumable Module Slots: 2


JR7-F[]

The JR7-F features an all energy load out. With six energy Hardpoints, three in each arm, the -F is easily capable of tracking its targets on uneven terrain and while jumping through the sky.

Read this 'Mech's full page here

JR7-F
JR7-F
Overview
Base: Jenner
Introduced: 2784
Tonnage: 35
Class: Light
MC  Cost: 1160
Hardpoints
Head:  
Center Torso:  
Right Arm: 3
Left Arm: 3
Right Torso:  
Left Torso:   
AMS: LT
ECM Capable: 0
Jump Jets: 5/5
Mech Module Slots: 1
Weapon Module Slots: 2
Consumable Module Slots: 2


JR7-F[]

The JR7-F features an all energy load out. With six energy Hardpoints, three in each arm, the -F is easily capable of tracking its targets on uneven terrain and while jumping through the sky.

Read this 'Mech's full page here

JR7-K
JR7-K
Overview
Base: Jenner
Introduced: 3047
Tonnage: 35
Class: Light
MC  Cost: 1260
Hardpoints
Head:  
Center Torso: 1
Right Arm: 2
Left Arm: 2
Right Torso:  
Left Torso:   
AMS: LT
ECM Capable: 0
Jump Jets: 5/5
Mech Module Slots: 1
Weapon Module Slots: 2
Consumable Module Slots: 2


JR7-K[]

The JR7-K can be directly compared to the Jenner JR7-D. Both have identical movement profiles and have a similar hardpoint layout. Where the -D has two center torso mounted missile Hardpoints though, the -K has not one, but two additional module slots. Four arm mounted energy hardpoints make up the bulk of the available firepower though and allow the 'Mech to keep its weapons on target in rough terrain and while jumping through the air.

Read this 'Mech's full page here

JR7-O
JR7-O
Overview
Base: Jenner
Tonnage: 35
Class: Light
MC  Cost: 2625
Hardpoints
Head:  
Center Torso: 2
Right Arm: 1
Left Arm: 1
Right Torso:  
Left Torso:   
AMS: LT
ECM Capable: 0
Jump Jets: No
Mech Module Slots: 2
Weapon Module Slots: 2
Consumable Module Slots: 2


JR7-O[]

The Oxide is the Hero version of the Jenner and features an all missile load out. Like all Hero Mechs, the Jenner JR7-O "Oxide" provides a 30% Cbill  bonus.

Read this 'Mech's full page here


Concept Art[ | ]



BattleMech Hardpoint List[]


References[ | ]

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