Engine

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Fusion Engines are the powerhouse of a BattleMech and are mounted in the Center Torso.

Engines provide the power necessary to move a 'Mech and fire its weapons. Unlike internal combustion engines, Fusion Engines generate power by fusing hydrogen isotopes (1H) much like the center of a sun. Despite conventional thought, these Engines are not potential mini-nuclear explosions. When damaged to a significant degree they will automatically shut down all fusion reactions and power down the BattleMech. WARNING: To override this shutdown process the default button on all Engines is 'O'.

Engines not only produce power but also have a power loss, which leads to the advent of heat, that needed to be dissipated, thus needing at least 3 Heat Sinks to work.

  • Engines with a power rating of less than 250 require extra Heat Sinks.
  • Engines with a power rating of 275 and higher provide extra slots, that take only Heat Sink (without consuming additional Critical Slots on the 'Mech).

Variants[edit | edit source]

Each 'Mech comes with its own Standard-Engine from stock. This Stock-Engine defines the maximum power rating of the 'Mechs Engine upgrades, thus limiting its maximum speed (Restrictions Formula).

Engines come in two different variants and a Stock-Engine may be of either type, depending on the 'Mech model.

Standard-Engine[edit | edit source]

Equipment Overview
Standard Engine 
Engine.png
Tech Base: Inner Sphere 
Equipment Type: Equipment 
Critical Slots: 6  


[1][2]


  • Requires 6 Critical Slots only
  • Built for the battlefields, small, sturdy and low-cost, but heavy. A Standard Engine costs less than a comparable XL-Engine, but weighs about double.
  • 'Mechs mounted with a Standard-Engine are less vulnerable:
The 'Mech have no portion of the Engine in their Side Torso (RT and LT) and can therefore survive the loss of one (or even both) side torsos.
Making only the Center Torso a Critical hit-zone.

XL-Engine[edit | edit source]

XL stands for "Extra Light", NOT "Extra Large". But these engines do require more space than the standard engines.

Equipment Overview
XL Engine 
Xl engine.png
Tech Base: Inner Sphere 
Equipment Type: Equipment 
Critical Slots: 12  


[3][4]


  • Expensive - Acquirement costs about triple the amount of a equally rated Standard-Engine.
  • Lighter - Due to the usage of lighter materials, an XL-Engine weighs only half as much as a Standard-Engine of the same power rating.
  • Bulkier - Further occupies 3 Critical Spaces in each side torso, adding another 6 slots to the 6 occupied in the Center Torso.
    • 'Mech is more vulnerable, for their Engine extrudes its bulk into the sides (RT+LT). Destruction of 3 Engine Critical Slots results in the 'Mech being destroyed, therefore destruction of either side torso will result in death.

Clan XL-Engine[edit | edit source]

Clan XL engines are only found in Clan 'Mechs. The Clan XL is more compact than its Inner Sphere counterpart, taking up 2 critical slots in each side torso instead of 3. Since it takes the destruction of 3 engine critical slots to destroy an XL engine, a Clan XL can remain operational after the destruction of a single side torso (but not both). A 'Mech equipped with a Clan XL will suffer a heat penalty upon the destruction of a side torso, due to the loss of internal heat sinks.

Historical Footnote about the Engine Table[edit | edit source]

The Engine weight table does not match TableTop rules, as it includes the Cockpit (3 tons), Gyro (Power Rating/100, roundup) and an adjustment for required Heat Sinks up to the maximum of 10 in Mech Lab for engines rated at less than 250. (See FAQ for more information)

Coming to Speed[edit | edit source]

'Mechs are restricted on how fast they can go by two factors:

  • Stock-Engine power rating
  • Tonnage

To calculate the maximum speed of 'Mech use this equation:
(Power rating / Tonnage) x 16.2 = Max. speed.

Restrictions Formula[edit | edit source]

  1. Maximum-Engine power rating cannot exceed 400 or ~8.5x the 'Mech's tonnage, whichever is lower.
  2. Maximum-Engine power rating with (round up to nearest 5 or 0):
  • Light 'Mech = 1.4 x Stock-Engine
  • Medium 'Mech = 1.3 x Stock-Engine
  • Heavy 'Mech = 1.2 x Stock-Engine
  • Assault 'Mech = 1.2 x Stock-Engine

Note: Every 50 ton 'Mech or heavier is therefore only restricted by the multiple of its Stock-Engine rating, since 8.5x its tonnage will always exceed 400.

Example: Limitation by Stock-Engine rating[edit | edit source]

A Hunchback HBK-4G is a 50 ton medium 'Mech and comes with a 200 rated Stock-Engine. The first restriction placed on it is, that it cannot use an Engine rated higher than 8.5 multiplied by its tonnage (8.5 x 50 = 425). Since no 'Mech can use an Engine rated higher than 400, the first restriction caps it at a 400 rated Engine.

The second restriction says: the Hunchback cannot use a Engine rated higher than 1.3 times its Stock-Engine rating of 200 (1.3 x 200 = 260). This means it cannot use an Engine with a rating higher than 260.

Since the max. Engine is limited by the lower of the two rules, the highest Engine the Hunchback can use is a 260 rated Engine.

Example: Limitation by tonnage[edit | edit source]

The Cicada CDA-2A is a 40 ton medium 'Mech and comes with a 320 rated Stock-Engine. The first restriction placed on it is, that it cannot use an Engine rated higher than 8.5 multiplied by its tonnage (8.5 x 40 = 340).

The second restriction says: the Cicada cannot use an Engine with a rating higher than 1.3 times its Stock-Engine rating of 320 (1.3 x 320 = 416 rounded down to 415). Since no 'Mech can use an Engine rating higher than 400, the second restriction limits it to a max. Engine rating of 400.

Since the max. Engine is limited by the lower of the two rules, the highest rated Engine the Cicada can use is a 340 rated Engine.

Table: 'Mechs Power Ratings, Maneuverability and Stock-Cost[edit | edit source]

References[edit | edit source]

  1. Piranha Games\MechWarrior Online\Game\GameData.pak\Libs\Items\ItemStats.xml
  2. How screen shake is calculated
  3. Piranha Games\MechWarrior Online\Game\GameData.pak\Libs\Items\ItemStats.xml
  4. How screen shake is calculated