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No other 'Mech on the field demands as much respect and fear as the 100 tons Atlas. First built during the height of the Star League, General Aleksandr Kerensky said:

...that it should be a 'Mech as powerful as possible, as impenetrable as possible, and as ugly and foreboding as conceivable, so that fear itself will be our ally!



"WANT A MECH THAT CAN LEVEL A CITY... BUT TAKE A DAY TO REACH IT? WE HAVE YOUR MECH."

Note: Founders 'Mechs have a unique skin.


Available Models[]

AS7-BH
AS7-BH
Overview
Base: Atlas
Introduced: 2755
Tonnage: 100
Class: Assault
MC  Cost: 7500
Hardpoints
Head:  
Center Torso:  
Right Arm: 3
Left Arm: 3
Right Torso: 1
Left Torso: 1
AMS: LA
ECM Capable: 0
Jump Jets: No
Mech Module Slots: 1
Weapon Module Slots: 3
Consumable Module Slots: 2


AS7-BH[]

The Atlas AS7-BH "Boar's Head" is a Hero variant of the Atlas. Six Medium Pulse Lasers make up its primary armament. It comes stock with Endo-Steel and a 400 XL engine. Like all Hero 'Mechs, the -BH provides a 30% Cbill  C-Bill bonus, and can only be purchased with MC .

Read this 'Mech's full page here

AS7-D
AS7-D
Overview
Base: Atlas
Introduced: 2755
Tonnage: 100
Class: Assault
MC  Cost: 3870
Hardpoints
Head:  
Center Torso: 2
Right Arm: 1
Left Arm: 1
Right Torso: 2
Left Torso: 2
AMS: LA
ECM Capable: 0
Jump Jets: No
Mech Module Slots: 2
Weapon Module Slots: 2
Consumable Module Slots: 2


AS7-D[]

The Atlas AS7-D is one of the most famous and feared 'Mechs of all time. Its Autocannon 20 alone is capable of crippling lighter 'Mechs in one shot. Adding to that the quartet of Medium Lasers and SRM 6, the AS7-D is a dangerous short to medium range combatant. The LRM 20 adds long range bombardment capability.

Read this 'Mech's full page here

AS7-D-DC
AS7-D-DC
Overview
Base: Atlas
Introduced: 2776
Tonnage: 100
Class: Assault
MC  Cost: 4195
Hardpoints
Head:  
Center Torso:  
Right Arm: 1
Left Arm: 1
Right Torso: 2
Left Torso: 3
AMS: LA
ECM Capable: 1
Jump Jets: No
Mech Module Slots: 1
Weapon Module Slots: 1
Consumable Module Slots: 2


AS7-D-DC[]

The AS7-D-DC is a modification of the AS7-D that equips the newly reintroduced Command Console. This piece of equipment enhances the MechWarrior's command and control capability. To make room for this, Two Medium Lasers and a ton of ammo are removed. Also notable, is this Mechs ability to carry an ECM.

Read this 'Mech's full page here

AS7-K
AS7-K
Overview
Base: Atlas
Introduced: 3049
Tonnage: 100
Class: Assault
MC  Cost: 5480
Hardpoints
Head:  
Center Torso: 2
Right Arm: 1
Left Arm: 1
Right Torso: 1
Left Torso: 1
AMS: RT, LT
ECM Capable: 0
Jump Jets: No
Mech Module Slots: 2
Weapon Module Slots: 2
Consumable Module Slots: 2


AS7-K[]

The AS7-K is a new production model of the Atlas that sees the return of several Lostech technologies. Tonnage is freed up through the use of a light weight XL Engine. Almost the entire weapons loadout is replaced with one designed for long range fire. Most notable is the Gauss Rifle. While doing slightly less damage than the traditional Autocannon 20, the far superior range more than makes up for it and compliments the range profile of the LRM 20. Additionally, two new ER Large Lasers adds reliable long range punch while two Medium Pulse Lasers add accurate close range punch. Finally, for defense, the AS7-K includes an Anti-Missile System.

Read this 'Mech's full page here

AS7-RS
AS7-RS
Overview
Base: Atlas
Introduced: 2892
Tonnage: 100
Class: Assault
MC  Cost: 3745
Hardpoints
Head:  
Center Torso:  
Right Arm: 2
Left Arm: 2
Right Torso: 1
Left Torso: 2
AMS: LA
ECM Capable: 0
Jump Jets: No
Mech Module Slots: 2
Weapon Module Slots: 2
Consumable Module Slots: 2


AS7-RS[]

The AS7-RS is a Succession Wars era version of the Atlas that attempts to recreate the Star League's Atlas II using technology available at the time. The result is a 'Mech with a focus on medium ranged combat in contrast to the AS7-D's close range brawling loadout.

Read this 'Mech's full page here


BattleMech Hardpoint List[]


Concept Art[ | ]


By Alex Iglesias




Changelog[ | ]

  • November 6, 2012: Atlas default skin switched from Red/Gray to Forest green.

References[ | ]

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